It’s not either/or. Games can be made at all levels of production value and come from teams of many different sizes. Even games made by very small teams can have trouble breaking even at $20, because hardly any game is going to sell as many copies as Hollow Knight: Silksong.
Pricing a game over $20 is hardly greed. If every game was $20, it would be extremely hard for most of them to break even.
Why should I care? I didn’t tell them to hire 400 people to make some generic mass market slop. I won’t even bother to pirate it.
It’s not either/or. Games can be made at all levels of production value and come from teams of many different sizes. Even games made by very small teams can have trouble breaking even at $20, because hardly any game is going to sell as many copies as Hollow Knight: Silksong.