Got it running at playable frame rate, just by lowering the definition of ‘playable’!
Yeah but CP2077 is a stupid game to emulate as a reference. If that mess of a game can run at 30fps, then like 80% of the steam catalogue can run at 60+
Wouldn’t that make it a great benchmark? It sits right at that sweet spot where if it’s barely playable then 80% of the other games are playable.
Usually the rule in software is that if it works for 80% of the cases then it’s a good product.
(This is also why software is shit 20% of the time)
You are right, in that sense its a good showcase.
It’s Crysis at max for the newer generations
Is that still true? IIRC it got a lot better post-release. It runs fine for me on what is now modest hardware.
It absolutely is not true. The game runs amazingly, and has for years at this point. One of my all time favorites.
I believe it got better, but my standard is just high i guess.
That phone?
So hot right now.
Classic Tom’s Slopware, or how I call it:
Collection of parasitic AI generated news articles with clickbait titles, 0 proofreading and 3 times the ads of the orginal YT video.
Ban Tom’s Slopware!
Tom is steady sloppin
I want one that can run grapheneOS.
But I don’t want to play any game like that on a little phone screen. Do people not understand that bigger screens are better?
My 9 year old phone can be connected to a display with a USB-C to HDMI adapter.
That’s nice, mine can as well. If you can also connect a mouse and keyboard, then you’d have something to game on I guess. Touchscreens are no good for gaming to me, my thumbs are wide and not precise enough on a touchscreen. So if I have room for a monitor, I’ll just plug a computer into it.
Bluetooth controller do exist by quite some time. …also bluetooth mouse and keyboard.
…ad also USB-C hub that recharge/give power, offer HDMI/DP port and usb slots.
I recall Ubuntu Phone back in 2011 was set to use these features to give a complete computing, Ubuntu Linux, experience on smartphone (and TV, as the smartphone connected to TV)
Yeah, it can turn into a full miniPC. I assume the tech has gotten even better since 2017.
This is why I buy games almost exclusively on PC. Run your games on any device that people get it working on. First for me it was all Windows. Then same library on Linux. Same library in streaming services. Same library on Android phones. Soon same library on ARM VR Linux headsets. Same library on RISC-V devices. Someday I’ll be playing my Steam library on a toaster with a display on it
On a Redmagic 11 right now. I can run cyberpunk but instead I’ll play something lighter like Sifu or even lighter like Hades 2. Being able to play cyberpunk means I can play thousand’s of other games. It means any game that can run of a ps4 or lower can conceivably run on a high end android phone
Really we’ve been gradually approaching a convergence for a while, really we passed it a while ago, where smart phones are indistinguishable in terms of meaningful capability.
Intialy the barrier was memory and processing power, but really, we crossed that bridge a decade ago, if you count the really low end net books. For a while the main gap was in the fact that one set ran on ARM and the other X86, so there was just a gap in what software that could be run on ether. But these days that’s hardly significant issue with the myriad translation layers.
Hell, you’ve been able to plug a keyboard and mouse in to android and IOS for a while now, and external monitors are also workable. So input and form factor aren’t a huge issue. Really the limitation is that most people who want a laptop or desktop form factor… will just buy one of those and people who want a mobile will get one of those. Most people will just get both.
Honestly I think most people buying laptops for work would be better served by adding a mouse keyboard and external monitor to their phone (ideally in some sort of laptop shaped phone dock with an extra battery), but mobile OSs are cludgy with that kind of set up. Maybe android merging chrome OS in to it will bridge that issue.
But really I don’t think Google, Microsoft or Apple really want to do something like that because it might cause mobile sales to cannibalize thin and light laptop sales. I mean, maybe Google would because they don’t really have much skin in the laptop game.
deleted by creator
I’m looking for a good phone controller for my s25. Has anyone got some experience with them and can someone recommend me a good one.
I’ve been looking into these types of controllers for a while now and have settled on the GameSir G8/+ as being the best bang for your buck and the one most people recommend. I’m just waiting on the next sale on Alixp to pull the trigger.
I’ve been looking at that one as well. I would also agree that that’s the best bang for the buck. It seems like all of them have some drawback.
I recently got this having tried a few others in the past and I can’t fault this one. It’s excellent!
That is petty impressive. I wonder if this will be the future is gaming due to PC costs
The memory shortage will also affect phones and other Android devices. But hardware crisis aside, the future will probably evolve some kind of x86 emulation since the PC platform is approaching its limits and the PC gaming community will not tolerate dropping support of the back catalogue.
PC costs certainly aren’t helping, but there’s an entire cross-section of income and age demographics whose only computing device is and has always only been their phones.
I was curious so I looked it up. This site suggests 1 in 7 households in the US “either lack a computer at home or rely solely on a smartphone for internet access”, heavily weighted to lower-income states like Mississippi, West Virginia, Arkansas and Louisiana: https://www.benton.org/blog/computer-ownership-and-digital-divide
When you look at the numbers outside North America, the numbers show even higher % of people using their smartphone as the primary computing device.
It’s already a market, look at all the android gaming headhelds that exist.
The biggest issue is that right now, the best phone processor doesn’t even work as well as well as a steam deck. So you’re paying $500+ to match a $300 device.
Maybe in the future the differences will narrow further as building games for ARM becomes more common which could make android support better.




