I never thought I’d see the return of Booba Physics Fighter but here we are.
Not until they show the physics updates…
DOA is an amazing fighting series! My college buddies and I spent more than 1000 hours playing DOA 2! Random vs Random on Random stage! 😁
I highly recommend trying this!
“Yo, Earth to weeb, my eyes are up here!”
Regardless of the fan service, the core fighting mechanics are pretty solid.
2 is one of my favourite fighting games
Heavy on the “tease”.
What exactly is DOA? All I know about it is that its got a volleyball game
This thumbnail tells you everything you need to know about DOA:

Best summary I can give: 3D-movement fighting game, very much based around having three heights of attack, and a few ways you can guard moves based on their height, as well as react to your opponent’s guard.
It’s mostly known for sexualized characters, some of which are visually on the “younger” side, and a very complex, DLC-driven, gacha-based method of unlocking other costumes for its roster. It shares a universe with the Ninja Gaiden games, so a few of those characters like Ryu Hayabusa appear as more than just cameos.
Is there any major depth to it or are the sexualized characters the main focus with everything just being a side piece to it?
The sexualized characters are the main focus.
There’s no reason to play it over Tekken or Mortal Kombat if you value a good fighting game.
I don’t want to be mean, but your best summary didn’t capture the counter system or the multi tiered stages. DOA rules as a fighting game.
It’s a fighting game for lonely manchildren.
Sweet. Favorite fighting game back on the OG Xbox. The only fighting game that I felt good button mashing
No good fighting game should make it feel good to button mash. A good fighting game would discourage than in favor of actually making the player need to learn how to play.
It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.
Right, I’m sick of infinite combos. I can’t remember a 80 button press combo, and even if I could, I can’t get the timing down.
That’s neither here nor there, and it’s not much of a problem in the genre either.
You’ve never played the recent mortal Kombat games, have you?
I have, and the last Mortal Kombat that had a problem with infinite combos was 15 years ago. There’s also a structure to MK combos that reduces your need to memorize anything.
They should strive for both. In the one I got hooked on (3 cant remember) there was a super-easy to learn counter button. Serious players can counter-counter-their-fakeout-counter but newbies can just mash away and its fun for all.





