• red_tomato@lemmy.world
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    3 days ago

    Ubisoft failed because they expended all goodwill of their fan base by releasing half finished games plagued with micro transactions. People just want to play good games.

  • Arcane2077@sh.itjust.works
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    3 days ago

    Good luck explaining DEI to a gamergater. Coming from a Ubisoft employee, no less. There ain’t a chance in hell

  • Midnitte@beehaw.org
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    3 days ago

    Your telling me having a diverse group from which to pull ideas and solutions was good?

  • Ex Nummis@lemmy.world
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    3 days ago

    Nothing wrong with DEI, although Ubisoft has always laid it on thick with their pre-game “this game was developed by a multicultural, multi-anything blablabla” messages.

    Like, I don’t care about that at all. Give me a quality game, I promise I will never give a crap about the skin tone, religion or sexual orientation of its creators. That’s just not my fucking business.

    Anyway, I don’t think DEI killed Ubisoft. Terrible leadership and total lack of vision did that.

    • dukemirage@lemmy.world
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      3 days ago

      IIRC this message was first used in AC1 and it felt right at the time because of the respectful approach to a (more or less) realistic historical setting made by a bunch of Canadians in a time when no one expected much of video games in terms of cultural respect. I remember it chaning my expection that the setting might be more than Prince-of-Persia-esque set dressing.

  • CallMeAnAI@lemmy.world
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    3 days ago

    Most corporate dei was garbage. It didn’t actually educate. No Nazi was suddenly having a life change. It was a way to punt liability and be performative to customers.

    Good riddance. It wasn’t fixing shit, just causing animosity.