alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square24linkfedilinkarrow-up1125arrow-down12
arrow-up1123arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agomessage-square24linkfedilink
minus-squaredarkdemize@sh.itjust.workslinkfedilinkEnglisharrow-up4·3 months agoI think loot table rolls are fair too. Locking narrative behind a skill check is lame though.
I think loot table rolls are fair too. Locking narrative behind a skill check is lame though.