alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square24linkfedilinkarrow-up1125arrow-down12
arrow-up1123arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 months agomessage-square24linkfedilink
minus-squareDr. Bob@lemmy.calinkfedilinkEnglisharrow-up10·3 months agoI do it because I want to see the other endings, or mess with the loot thats available on one path versus another. It’s a way of exploring the game as a construct. I’m curious why you question that approach?
I do it because I want to see the other endings, or mess with the loot thats available on one path versus another. It’s a way of exploring the game as a construct. I’m curious why you question that approach?