Unless you’re aiming for a specific path (when replaying, for example), I do find it’s much more satisfying when an RPG allows you to fail and then follow through with the consequences, without just hitting a hard stop or making you feel like you got a lesser experience as a result.
But it does rely on trust - I need to trust that a game is designed to do that before I commit to playing in a way where I don’t immediately reload a save when I fail a skill check.
Even BG3 failed at this. A few times I had to navigate a minefield using a guide for something I didn’t want to miss out on. It’s more fun to just blast through without loading, but sometimes the consequences are dire for messing up some little detail and I can’t bring myself to just not have good endings.
On my first playthrough I did the game blind. It was really fun, but I missed out on 5 companies (!) It was like I played a different game than my friends
I don’t like to fail a quest/mission.
It feels like I closed a plot path and am now missing out on content.
I’d accept if the game would allow me to retry it after a reasonable in game time has passed.
I’d also like to see a more permanent impression on the in game world e.g.
If I drop a big bomb and it creates a crater, it shouldnt just reset the area after 10min
If I go on a mass killing spree and NPCs just respawn after going a bit away and back (and passed time in-game amounts to just 1h).
Same for cops in the area to be more vigilant than before if I escaped the hunt (and not just switching from “WHERE ARE YOU?! I’LL FUCKING KILL YOU” to “Huh. Must have been the wind” after I had murdered 40 NPCs in cold blood)
Unless you’re aiming for a specific path (when replaying, for example), I do find it’s much more satisfying when an RPG allows you to fail and then follow through with the consequences, without just hitting a hard stop or making you feel like you got a lesser experience as a result.
But it does rely on trust - I need to trust that a game is designed to do that before I commit to playing in a way where I don’t immediately reload a save when I fail a skill check.
I very much agree on the trust part. I don’t want to muss out on an important companion over a dialogue fail
Even BG3 failed at this. A few times I had to navigate a minefield using a guide for something I didn’t want to miss out on. It’s more fun to just blast through without loading, but sometimes the consequences are dire for messing up some little detail and I can’t bring myself to just not have good endings.
On my first playthrough I did the game blind. It was really fun, but I missed out on 5 companies (!) It was like I played a different game than my friends
I don’t like to fail a quest/mission.
It feels like I closed a plot path and am now missing out on content.
I’d accept if the game would allow me to retry it after a reasonable in game time has passed.
I’d also like to see a more permanent impression on the in game world e.g.
If I drop a big bomb and it creates a crater, it shouldnt just reset the area after 10min
If I go on a mass killing spree and NPCs just respawn after going a bit away and back (and passed time in-game amounts to just 1h).
Same for cops in the area to be more vigilant than before if I escaped the hunt (and not just switching from “WHERE ARE YOU?! I’LL FUCKING KILL YOU” to “Huh. Must have been the wind” after I had murdered 40 NPCs in cold blood)