Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.
One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.
Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I’d play them, but for Sony and the likes knowing this tactic is not working anymore.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
If you aren’t aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough last month at 4K60 with very little friction. You can even turn off the chromatic aberration and replace the FXAA(?) with TAA
It’s hard to say until we have a working emulator. You don’t need CPU instructions translation, so it should not be 20X as the case with NES, however even with the same CPU architecture it takes 1.0 GHz host CPU to emulate 66 MHz machine, so it’s actually 15x multiplier.
I wonder if PS5 emulation would be less troublesome than PS3 due to it being closer to the regular PC iirc.
That’s a lot of work to play the like two games that aren’t already on PC
Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.
One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.
Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I’d play them, but for Sony and the likes knowing this tactic is not working anymore.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
If you aren’t aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough last month at 4K60 with very little friction. You can even turn off the chromatic aberration and replace the FXAA(?) with TAA
PS5 emulation is a long ways off, because you generally need 2X faster processor to emulate any console processor.
PS5 has the same x86-64 CPU architecture as PC, but you still need 2X faster graphics card to emulate those fancy raytracing units.
Not necessarily, you can do it with equivalent hardware power if you have a good translation layer like proton
Would there still be a 2x multiplier? PS3 was weird, but does it translate to future Sony systems too?
It’s hard to say until we have a working emulator. You don’t need CPU instructions translation, so it should not be 20X as the case with NES, however even with the same CPU architecture it takes 1.0 GHz host CPU to emulate 66 MHz machine, so it’s actually 15x multiplier.