LCP@lemmy.world to Games@lemmy.worldEnglish · 1 month agoSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comexternal-linkmessage-square19linkfedilinkarrow-up152arrow-down12
arrow-up150arrow-down1external-linkSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comLCP@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square19linkfedilink
minus-squaregustofwind@lemmy.worldlinkfedilinkEnglisharrow-up12·1 month agoDo they hand out adderall or something? How do you even produce quality work like that…
minus-squareTheFeatureCreature@lemmy.calinkfedilinkEnglisharrow-up15·1 month agoYou don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
minus-squarevega208@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down2·1 month agoWas the Last of Us mediocre? It had mandatory crunch.
minus-squarea_non_monotonic_function@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoThe code was almost impossible to port when the time came. There are bigger things at work here.
Do they hand out adderall or something? How do you even produce quality work like that…
You don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
Was the Last of Us mediocre?
It had mandatory crunch.
The code was almost impossible to port when the time came.
There are bigger things at work here.