• LobsterJim@slrpnk.net
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    28 days ago

    There’s nothing to complain about here. Games require tons of placeholders, in art, dialogue, and code. They will iterate dozens of times before the final product, and given Larian’s own production standards, there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

    • Noja@sopuli.xyz
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      28 days ago

      Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”

      https://www.rockpapershotgun.com/larian-boss-responds-to-criticism-of-generative-ai-use-its-something-we-are-constantly-discussing-internally

      there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

      Concept art is not a placeholder. It’s part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.

      • LobsterJim@slrpnk.net
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        28 days ago

        The article doesn’t say Larian is using it for concept art.

        Those were hypothetical statements from people outside the studio.

        • Passerby6497@lemmy.world
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          28 days ago

          Literally the first sentence

          A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.

          • Alaknár@sopuli.xyz
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            28 days ago

            The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

        • Noja@sopuli.xyz
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          28 days ago

          Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?

          • Alaknár@sopuli.xyz
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            28 days ago

            What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

      • SkunkWorkz@lemmy.world
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        27 days ago

        It’s not like they are just going to do a visual spot check on each level to clear out the AI assets. They will probably tag it in the meta data as a placeholder. So some automated validation process can find every ai asset in a level. Not to mention game objects are wrapped in an object template. And then the template is used to place the object into the scenes. So they only have to replace the placeholder with the final object once in the template and then it will replace it everywhere the template is used.