• Delphia@lemmy.world
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      15 days ago

      Also and I hate to say it, a lot of indie titles are shit.

      Like yes I cant do it, yes its a big achievement for an amateur, massive respect for having a go but… Bruh this just isnt very good.

      • JakenVeina@midwest.social
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        14 days ago

        The CEO’s take here is actually pretty on-point. The article title over-simplifies, a bit.

        The problem he points out is that a “failed” game that doesn’t sell well, or even sells moderately, is still a valuable game, and experience for the developer(s), but it also often means financial ruin for the studio. In his opinion, it’s that such studios aren’t recognizing when they’re releasing into an over-crowded genre, and need to adjust their budget expectations down.

        Cause yeah, people SHOULD be able to make shit little games, without having to re-tool their entire career if it doesn’t do terribly well.

      • AbsolutelyNotAVelociraptor@sh.itjust.works
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        14 days ago

        Not just a lot of indies, a lot of games in general. The only difference between a shitty indie game and a shitty big game is the marketing money that makes you belive the game is good even though it’s shit.

    • jimmy90@lemmy.world
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      13 days ago

      i just though Steam could take out twitch by just having a streaming section for Steam users

      twitch and kick would just be left with the cesspool irl/chat/hot tub streams

  • brucethemoose@lemmy.world
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    14 days ago

    One problem: so many small/solo devs are terrible at listing their game.

    I’m not talking about sophisticated marketing. I’m talking about extensive tagging, a flashy description, good well-framed screenshots, and taking a few minutes to search for and gift some YouTubers in your niche. Whatever their situation, the devs can do this.

    And I’m shocked by how many don’t.

    It’s… not hard. Not compared to game dev.


    I don’t know a solution either, as I don’t understand why basics are skipped. Maybe they’re kinda in a bubble/isolated?

    Perhaps Steam should be more forceful about tagging and describing games before they can be listed. I get Valve don’t want to be “restrictive gatekeepers,” but that is not a high barrier.

    • Stupendous@lemmy.world
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      14 days ago

      That’s pretty much all the feedback indie devs that barely get any wishlists on their steam pre-release pages get on the gamedev subreddit.

      A lot of, “I have no idea what the game is supposed to be from the trailer. Is their a narrative? Can’t tell from the trailer. Not much going on in the screenshots. That name isn’t very google-able. You barely have a description and there’s no media in the description either to flash it up. Do you not have any tiktok/Instagram/YouTube presence? YouTubers/Steam curators/Twitch? Did you submit for the Steam Indie Game/Next Fest? Have you submitted to any indie publishers and received feedback? You may be better off with a publisher if you’re not willing to do social media and help with trailers and screenshot selection and writing your Steam page.”

    • Evotech@lemmy.world
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      13 days ago

      The skills sets just don’t necessarily overlap

      Thing with steam is you have to build hype and wishlists long before you release. Like months and years.

      Some people make the game and then start thinking about releasing it. Like you have to do that in pretty much the opposite order.

    • Truscape@lemmy.blahaj.zone
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      14 days ago

      Steam already requires AI disclosure, I wonder if that’s one of the store preference options you can toggle already.

      • mnemonicmonkeys@sh.itjust.works
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        13 days ago

        No, it’s not a toggleable preference.

        It’s similar to the EULA and third-party account disclosures where they’re mentioned on individual store pages, but you can’t specifically filter them out of searches without setting them up as tags

  • panda_abyss@lemmy.ca
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    15 days ago

    I bought Dispatch and now 90% of my suggestions are hentai “dating” sims.

    Their discovery system needs work.

    I can’t even block them because there’s a never ending queue of them each time it refreshes it shows new ones.

    • BearGun@ttrpg.network
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      14 days ago

      you can make it so individual games don’t impact your recommendeds, one way is to go to the store page of the game and click ignore. another is to find the section on the store page named “recommended based on the games you play” and clicking the “explore and customize” button to the right of it.

      Edit: apparently you can also find the latter menu by clicking “recommendations” in the top bar of the store and then “interactive recommender”.

  • redhorsejacket@lemmy.world
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    14 days ago

    Ignorant question here, but it relates to discovery issues I have on Steam, so maybe this is the thread for it. Is there a way to filter by multiple tags? It’s entirely possible I’m just dumb, but I find the tags system useless without that ability. I don’t want to see every FPS on Steam, I want to see specifically Singleplayer, Story-Rich FPS games with an emphasis on Weapon Customization and Environmental Destruction (for example). I’m on mobile at the moment and that query doesn’t seem possible via the app, but I’ve had similar issues with the desktop client as well. My experience is that I can only browse one tag, which is not especially useful most of the time.

    Like I said, this seems like something that I’m just missing, and I’m willing to eat a big helping of humble pie if someone can set me straight.

  • raviiishing@sh.itjust.worksBanned
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    13 days ago

    I always cringe when I see someone make art and then get mad/blame others when it isn’t more successful.

    I’m like, dude, do you have any idea how many people make great art and it goes unnoticed? Be glad you had the opportunity to make it in the first place.

    But let’s be a real. Most of these ‘people’ only do it for the money and then throw a tantrum when they don’t get it.

  • alessandro@lemmy.caOP
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    13 days ago

    I guess I am the only one thinking there’s a bit of conflict of interest in a publisher that works on the “already discovered side” talking about a supposedly effective discovery system that allow customer to discover… other entities (and thus add more competition)