I feel this way as I get older. I don’t care how “realistic” the latest iteration of Call of Battlefield 19: Looty-Shooty Palooza" is, give me compelling gameplay; Not a generic “go here, shoot that, loot this” gameplay loop.
to me AAA is mark of lesser quality. Maybe it looks pretty, but so do those hamburgers on adverts.
very apt meatphor, especially when you consider the development and enjoyment of games has consistently been part of the human experience.
a lovingly crafted game is a gourmet meal, each ingredient lovingly selected based on experience and a desire to give the recipient a special experience that will stay with them emotionally long term
a big studio game is fast food combination meal, each component focus tested after optimizing the whole pipeline to reduce cost to the investor and the resulting experience leaves the recipient feeling empty and unsatisfied. sure, occasionally something innovative will come along like a first person openworld sandbox or a 4 pack of cinnamon poppers, but eventually the big firms will replicate what’s working at other firms and you’ll be left with every studio offering the equivalent to chicken nuggets, hamburgers, fried chicken sandwhiches, french fries, and soda
Indie games buy day1.
AAA+ games buy on massive sales of 75% or greater, Or pirate
This is the way.
I agree, indie titels are more unique/diverse.
I feel like this is pretty reductive, really, to blanket all AAA games as one thing that are all bad. Just like all indie games aren’t great. In fact, the vast majority are kinda trash, really.
For every Call of Duty, you can find amazing games like Death Stranding 2 that have insane budgets but swing for the fences (and succeed in my opinion). And on the flip side for every Silksong you have three million, anime-girl-on-the-cover trash indie games.
There’s no “one is better than the other” when comparing the totality of AAA vs indie.
You mean to tell me people aren’t interested in a $100 game that launches with DLC? No it’s the gamers who are wrong.
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