Literally not how any of this works. You don’t let AI check your work, at best you use AI and check it’s work, and at worst you have to do everything by hand anyway.
From a game dev perspective, user Q&AQA is often annoying and repetitive labor. Endlessly criss-crossing terran hitting different buttons to make sure you don’t snag a corner or click objects in a sequence that triggers a state freeze. Hooking a PS controller to Roomba logic and having a digital tool rapidly rerun routes and explore button combos over and over, looking for failed states, is significantly better for you than hoping an overworked team of dummy players can recreate the failed state by tripping into it manually.
Literally not how any of this works. You don’t let AI check your work, at best you use AI and check it’s work, and at worst you have to do everything by hand anyway.
From a game dev perspective, user
Q&AQA is often annoying and repetitive labor. Endlessly criss-crossing terran hitting different buttons to make sure you don’t snag a corner or click objects in a sequence that triggers a state freeze. Hooking a PS controller to Roomba logic and having a digital tool rapidly rerun routes and explore button combos over and over, looking for failed states, is significantly better for you than hoping an overworked team of dummy players can recreate the failed state by tripping into it manually.