• jqubed@lemmy.world
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    4 months ago

    [A] ton of games were released on Steam this year. Valve’s store has seen nearly 13,000 game launches since January 1, 2025, according to Steam data hound Gamalytic, and a majority of those games went straight under the couch to be forgotten for the rest of time like lost batteries.

    This sounds like too many games are being made. I suppose a lot of these are hobby/passion projects or learning exercises people have made, but that has to be more games than there is any viable market for.

    • traches@sh.itjust.works
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      4 months ago

      Just knowing how the internet be, I bet it’s 98% shovelware garbage looking for whales

    • mkwt@lemmy.world
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      4 months ago

      There’s a lot of complete trash. Multiple reskins of the same puzzle game with randomly generated names. Bare bones minesweeper clone written entirely by AI, and advertised as such. That sort of thing.

    • Mangoguana@lemmy.world
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      4 months ago

      Its also that it takes time building an audience, and some devs are awful at setting up their store page.

  • Lfrith@lemmy.ca
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    4 months ago

    Makes sense as the barrier to entry gets lower and lower to make a game. Even I could make a game and release it. Of course nobody would buy it. One of the consequences of increased accessibility is that there’s more competition in the market place for those entering with the intention of trying to make money off of it.

    • chonglibloodsport@lemmy.world
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      4 months ago

      Yeah. The same thing has happened in the music world, the book world, and even the movie world.

      YouTube lowered the barrier to entry to basically nothing if you want to publish your own movie. Getting millions of people to watch it, even completely for free, is very difficult. Almost all of the videos out there with millions of views were published by people who were already well known (even if they grew their fanbase directly on YouTube).

      Music is probably fairly similar to movies in that you can publish easy on YouTube and then direct everyone to your Bandcamp site to buy music from you.

      The book world is probably hardest to crack. There are so many authors out there and it’s very easy (from a technical standpoint) to publish your own book. Writing a book a lot of people want to read and getting people to read it is a totally different matter!

      • Airowird@lemmy.blahaj.zone
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        4 months ago

        I think the book part is solved through ebook portals. There’s a LOT of books on the Kindle store with shitty stories, grammar mistakes and AI cover pics (if not completely wwritten by AI nowadays)

        What the all have in common is they’re digital products. There is a fixed overhead cost to host on a platform, but almost no cost per sale/visit/download, so you don’t need to worry about scaling production and distribution.

        • chonglibloodsport@lemmy.world
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          4 months ago

          The deeper thing they have in common is that they’re all products which follow power law distributions based on popularity. Popular items get more exposure by word of mouth than unpopular or unknown items. That exposure leads to even more popularity which results in exponential takeoff.

          Thus you can have a music industry where Taylor Swift can make a billion dollars on one tour while millions of other musicians languish in total obscurity.

  • Pennomi@lemmy.world
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    4 months ago

    Eh this is a non article. Basically 99% of these are AI shovelware by some low income shovelware factory. They probably are just fishing for a random meme game that hits rather than actually expecting success.

    • Lfrith@lemmy.ca
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      4 months ago

      Another factor is as people’s libraries grow new titles are also competing with past large budget games that now go on discount cheaper than indie games. PC has more games that are backwards compatible compared to consoles, so that’s decades of cheaper games that a new title has to compete against.

    • Gamma@beehaw.org
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      4 months ago

      ow did they limit it? I still see all the regions in steamdb. I know the exchange rates haven’t been updated in a while so their suggested regional prices haven’t been pretty bad