It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

    • ampersandrew@lemmy.worldOP
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      1 year ago

      I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

      • GeneralEmergency@lemmy.worldBanned from community
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        1 year ago

        And it’s a problem that will hit the smaller dev studios harder.

        As they are the ones fighting for attention. Especially on the monopolised PC marketplace.

      • Drew@sopuli.xyz
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        1 year ago

        There are enough people to buy the new games. The market for games has expanded along with the number of games in the market

        • iamtherealwalrus@lemmy.world
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          1 year ago

          Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

          • ampersandrew@lemmy.worldOP
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            1 year ago

            Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

            • Drew@sopuli.xyz
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              1 year ago

              You’re both wrong though, just because there are 93% more games than 2020 doesn’t mean they’re following the same end goal as other games, it’s like comparing fanfics on wattpad to published books.

              • ampersandrew@lemmy.worldOP
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                1 year ago

                The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

          • Drew@sopuli.xyz
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            1 year ago

            Did you? Do you not critically think about the content of any text you read?

  • paultimate14@lemmy.world
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    1 year ago

    The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

    I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

    • ampersandrew@lemmy.worldOP
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      Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

  • SoftestSapphic@lemmy.world
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    1 year ago

    XD

    This is a good thing for everyone besides the capitalists who seek to profit from their game.

    We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.

    Again, wealth redistribution fixes a problem phrased by news as a consumer problem.

    • Guitarfun@lemmy.world
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      1 year ago

      This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.

  • Harvey656@lemmy.world
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    1 year ago

    Bullshit propaganda, sorry not sorry. The problem isn’t too many games, its reviewers overhyping too few games. Gta6, marathon, whatever the heck else, seriously do some basic research and you’ll find great games at a great pace. There is, in fact, room for all games in the market.

  • DarkFuture@lemmy.world
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    1 year ago

    Yup.

    The overabundance of games is killing great games.

    Can’t tell you how many fantastic multiplayer games I’ve bought only to find out they’re ghost towns or become ghost towns soon after purchasing. And it’s because players are so spread out over so many games. 20 years ago these games would have been major successes with a huge player base for years, but they’re dead on arrival or within a few months. It’s a real bummer.

    That being said, I’m going to plug Mycopunk. Just got it and it’s great. Like Deep Rock Galactic and Risk of Rain 2 had a baby. We need more players though. Came out in July. Currently on sale. But base price is cheap.

    • ampersandrew@lemmy.worldOP
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      Multiplayer games 20 years ago were also built to be more scalable to different numbers of players, and they mostly had bots and such, too. I might push back on how long they sustained huge player bases though. Those games were often sequeled very quickly, and most of the players would move to the next one, leaving behind a small percentage. At least the old game was always still playable for those who bought it, though.

      • DarkFuture@lemmy.world
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        1 year ago

        It’s great. It’s early access, so it needs some polishing, but it’s already pretty solid. It can be a little overwhelming at first, so make sure you’re doing one of the easier difficulties. Get your weapons and character leveled up and it starts becoming more engaging. Try out different weapons too. I was struggling until I started branching out. And keep in mind that the enemies are made up of various parts and you can blow those parts off and then other enemies can pick those parts up and use them. So learning how to take off limbs and then make sure the limbs are destroyed so they can’t be re-used is important.

        Oh, and it allows gifs in the in-game chat. Something I’ve never seen in a game before. Type “/gif” followed by any keyword and it tosses an appropriate gif into the chat. It’s a lot of fun to mess around with.

        • Master@sh.itjust.works
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          1 year ago

          Love it so far. My only complaint is that I’ve accidentals melted several mods I wanted to keep because I forget which key does what. Wish there was an unlock button and trash you could drag to instead of just two keys. Other than that its great.

  • HazardousBanjo@lemmy.world
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    1 year ago

    The first and foremost problem of the Videogame Industry is the videogame corporations. They

    Over work and under pay workers

    Transformed modern gaming into gambling

    Enable pedophiles to run rampant on their platforms while censoring people who stop them (notably Roblox)

    Needlessly price hike software and hardware

    Purchase popular indie studios then shut them down

    Etc

  • AwesomeLowlander@sh.itjust.works
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    1 year ago

    I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

    But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.

    Solution is simple, stop spending millions of dollars on the same bloody IP and cash grabs and give your devs some freedom.

  • commander@lemmy.world
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    1 year ago

    Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That’s unlikely to be incredible money but anything is better than nothing as you age towards their elder years

    Besides that, no real solution. It’s happened to every art industry. It turns out there’s probably been an incredible amount of artistic talent every year throughout the millenniums but it’s just the last couple decades where it didn’t require super levels of luck and financial backing to make it

    • ampersandrew@lemmy.worldOP
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      1 year ago

      I believe Gearbox has always done this royalty situation union-less. But that doesn’t spread out sales to other games that need customers. There are still going to be plenty of games that just don’t move a lot of copies because other games suck the oxygen out of the room.

  • count_dongulus@lemmy.world
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    1 year ago

    The problem they describe will self-correct; the “market” will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:

    New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they’ll be fewer and further between.

    Mid-budget AA games not in a niche will disappear. You’ll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won’t be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They’ll either be bare budget / indie or mega budget.

    You’ll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don’t get recurring revenue from live service games.

    Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.

    Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.

    • PlantJam@lemmy.world
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      1 year ago

      I’ve learned to be more careful with those hyped games. I don’t like souls likes or platformers, but black myth wukong and silksong are both massively popular. I saw enough comments claiming BMW “wasn’t a souls like” that I decided to give it a try. I’m sure there are some technical deviations from the genre to claim it’s its own thing, but fit me it was just a miserable waste of $60.

  • jordanlund@lemmy.world
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    1 year ago

    “Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.”

    Problem - You can’t trust Steam reviews. Steam users will give top ratings to “Click the Duck”.

    https://store.steampowered.com/app/3110500/The_Best_Duck_Clicker/

    • Brave Little Hitachi Wand@lemmy.world
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      1 year ago

      You can’t trust the reviews, it’s true. But also, it’s very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren’t just out to make a buck.

      I’m going to spend how much to play a game with an obligatory launcher after I already opened steam? And it’s badly optimised? 100gb you say? And I have to see ads for skins? And that’s competing with a game less than half the price that’s amazing, 3gb, no ads, and it can run on a decade old computer?

      This is a big-budget problem. They made their omelette, and now they’ve got to sleep in it.

      • ampersandrew@lemmy.worldOP
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        1 year ago

        It’s not only big budget. A number of indie games that I thought were superb didn’t go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn’t enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don’t know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

        • jordanlund@lemmy.world
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          Even if you make an excellent game that makes money you can STILL be on the chopping block. See Hi Fi Rush. 😟

  • sp3ctr4l@lemmy.dbzer0.com
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    1 year ago

    There have been ‘too many games to play all the ones that seem interesting to me’ since the late 90s, at least.

    There has always been absurd levels of competiton in video game releases.

    What this person is describing has been the broad state of the overall industry as long as I have been alive.

    It is not a problem.

    It is totally fine that decent games are moderately popular and quite good games are quite popular and occassionally something seemingly simple is actually novel in a fun way, or hits just the right combo of gameplay / art style / narrative elements at the right time and is a breakout hit.

    It is totally fine that giant evil megapublishers who exploit their employees and then slave drive and mismanage them into producing shiny, but buggy and lackluster garbage… are not making back their marketing budgets.

    It is in fact very very good that they are failing.

    The only thing different now is that video gaming is massively mainstream nowadays and normies struggle with choice paralysis more publically these days.

    A real dedicated nerd is capable of seeing through marketing and doing their own research, thats… kinda the whole thing that makes one into a nerd, a seemingly odd obsession and inordinate amount of time spent trying to understand their hobby.

    If you are just a consumer who is overwhelmed by choice and marketing, pff i dunno, get gud scrub, capitalism be doin what it do, figure it out, develop your own actual personality and sense of taste and discernment, or keep crying I guess?

    Video game development democratizing via lower barrier to entry is a great thing.

    Players are more likely to find and get something they want for a reasonable price, megacorps are more and more likely to spend way too much money on things they don’t understand anywhere near as well as they think they do.

    Whats not to love?

    If their form of video gaming as a business model is unsustainable, well that sucks for them I guess?

    • JeremyHuntQW12@lemmy.worlddeleted by creator
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      Heh, they blamed the video game crash in 1984 on “people have got bored with Pacman and Space Invaders - the video game boom is OVER”.

  • Devolution@lemmy.worldBanned
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    I haven’t finished half of my backlog because I’m mainly playing Fallout 76 and No Man’s Sky. I don’t have time to play every game I want just like I do not have time to watch every show on TV.