Eeeyyy cousin, let’s go bowling

  • @Tigeroovy@lemmy.ca
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    81 day ago

    GTA IV is currently backwards compatible on Xbox, so you can already play it on there. If you have your old 360 disc that works you can use that to get the digital version.

  • @ATDA@lemmy.world
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    432 days ago

    Ok but don’t fix the swing set of doom. A significant portion of my playtime was trying to best my longest launch.

  • @thatKamGuy@sh.itjust.works
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    102 days ago

    Just keep Grove Street Games as far away from this as possible.

    No one wants to see them butcher another entry in this series with their lazy, AI-upscale slop.

    • @ToughGoat@lemmy.ml
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      11 day ago

      To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.

      The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.

      No wonder it released in the state that it did.

        • MrScottyTay
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          11 day ago

          I must’ve heard wrong then. I swear I saw that they got shut down and then a different team came in to do those extra fixes on the shitty trilogy collection

  • @otacon239@lemmy.world
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    82 days ago

    GTA IV reoptimized to run in modern hardware with less or at least more reasonable piss filter would be a nice upgrade. None of the visual mods could get ride of the weird haze around everything.

  • @ShortFuse@lemmy.world
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    32 days ago

    Only reason I haven’t modded HDR for this game is because it’s DX9 and a pain to mod. (I already did GTAV - Enhanced and GTA Trilogy Remastered since it’s UE). If they make a new port for PC it’ll be able to complete the set.