How dare that person not plant some pies in there every now and then
Aren’t sweets like really bad for dogs?
Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.
Meat pie baby
Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?
“A pie” is a meat pie around here
Sweets are really bad for people too, but that doesn’t seem to stop them.
Doesn’t mean they don’t love them!
My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old
my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).
Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.
seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.
frankly, that just tells me about the quality of 80s “fancy” chocolate
This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”
“…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”
“…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”
“…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”
“…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”
Accidentally going the right way is so infuriating.
Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.
WTF I don’t come here to be attacked like this
It’s ok. We’re all here for each other.
In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.
I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
I have a bachelor in game design btw…There’s an old adage that says “doctors make the worst patients.”
I wonder if the same is true for game devs making the worst players.
Having a degree isn’t the same as being good at your job
Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.
That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.
Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.
I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.
Or old 3D platformers that didn’t disable collision on visual detail bits, so you could do skips or get out of bounds.
I was a frequent flyer in mod chat because I got stuck out of bounds a lot back in the day.
There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.
That might buy you a few days, but not the absurd amount of time in the story.
The book had a much better story for the first key.
Developer: here’s a fun little thing people will be excited to find!
Player: I will never trust anyone again
Every single waterfall I find I must check behind it, forever.
I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.
Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.
I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!
I hope so too!
Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.
Go play tunic!
Donkey Kong Country did this to me forever
Yup.
Donkey Kong Country…
This is the one.
There is another.
Replayed it the other week, soo many levels start this way
How about that roller coaster race level on DKC2? If you don’t go backwards as soon as the race starts, you miss that sweet speed boost.
Why can’t we go backwards? For once…backwards…really fast…as fast as we can…really put the pedal…
Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.
I always try to figure out which direction the game wants me to go so I can try going the opposite way first.
It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.
New Vegas shining brightly in the distance…
And that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.
It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.
I mean, we can’t risk advancing the game and leaving unexplored areas behind
Bonus points for your appropriate username
The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.
It was an rpg. A good like 10 hours into the game you’re wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn’t break them, or even get acknowledgement that pressing a button near one of these pots even “checks” the pot. All the pots seem to just be decor you can’t interact with.
Of course, that’s where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you’ve decided already that the game won’t let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because “they hid one thing in a pot, surely there could be another”.
Also in this list: checking under stairs and behind waterfalls
And hitting every bit of wall that looks suspiciously flat and empty. I’m looking at you, Miyazaki.
Tons of games did this in the 2d side scrolling period.
As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.
There was some amazing stuff in some of those hidden passages. It was well worth it in that game. Doom/Doom 2 had a lot of that, too.
For me it’s waterfalls - have to check behind every single one for a hidden cave.
This has proven to be problematic in real life, like when I visited Niagara…
There are tours that take you behind the falls near the turbines. Or at least used to be.
Please stick to the rivers and the lakes that you’re used to.