• The Menemen!
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        30 days ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

          • @southernbrewer@lemmy.world
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            630 days ago

            Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?

            “A pie” is a meat pie around here

          • @mojofrododojo@lemmy.world
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            30 days ago

            my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).

            Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.

            seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.

  • @ilinamorato@lemmy.world
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    1641 month ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • ArxCyberwolf
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        1030 days ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • @Black616Angel@discuss.tchncs.de
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      29 days ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

    • @nyctre@lemmy.world
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      21 month ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

  • @Ideonek@lemm.ee
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    30 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

    • @RebekahWSD@lemmy.world
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      481 month ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

      • @Bongles@lemm.ee
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        281 month ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

    • @invertedspear@lemm.ee
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      161 month ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

    • @vulgarcynic@sh.itjust.works
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      301 month ago

      I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

      Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.

    • @merc@sh.itjust.works
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      230 days ago

      Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.

  • @LibertyLizard@slrpnk.net
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    381 month ago

    Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

  • Cid Vicious
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    371 month ago

    I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

    • Christian
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      151 month ago

      It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

      • Cid Vicious
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        101 month ago

        There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.

          • ArxCyberwolf
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            130 days ago

            And that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.

        • @SchmidtGenetics@lemmy.world
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          1 month ago

          It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.

  • @ColeSloth@discuss.tchncs.de
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    281 month ago

    The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

    It was an rpg. A good like 10 hours into the game you’re wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn’t break them, or even get acknowledgement that pressing a button near one of these pots even “checks” the pot. All the pots seem to just be decor you can’t interact with.

    Of course, that’s where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you’ve decided already that the game won’t let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because “they hid one thing in a pot, surely there could be another”.

    • rockerface 🇺🇦
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      630 days ago

      And hitting every bit of wall that looks suspiciously flat and empty. I’m looking at you, Miyazaki.

  • Quazatron
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    181 month ago

    As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

    • @ZoopZeZoop@lemmy.world
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      41 month ago

      There was some amazing stuff in some of those hidden passages. It was well worth it in that game. Doom/Doom 2 had a lot of that, too.

  • @arotrios@lemmy.world
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    181 month ago

    For me it’s waterfalls - have to check behind every single one for a hidden cave.

    This has proven to be problematic in real life, like when I visited Niagara…