Zaraki42 to Comic Strips@lemmy.world • edit-21 month agoCredit to Tim Buckley - Ctrl Alt Dellemmy.caimagemessage-square82fedilinkarrow-up1993arrow-down139file-text
arrow-up1954arrow-down1imageCredit to Tim Buckley - Ctrl Alt Dellemmy.caZaraki42 to Comic Strips@lemmy.world • edit-21 month agomessage-square82fedilinkfile-text
minus-squareCid ViciouslinkfedilinkEnglish37•2 months agoI always try to figure out which direction the game wants me to go so I can try going the opposite way first.
minus-squareChristianlinkfedilinkEnglish15•2 months agoIt’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
minus-squareCid ViciouslinkfedilinkEnglish10•2 months agoThere usually is an intended path regardless. Signposting is definitely something that’s done even in open world.
minus-square@Soggy@lemmy.worldlinkfedilinkEnglish6•2 months agoNew Vegas shining brightly in the distance…
minus-squareArxCyberwolflinkfedilink1•2 months agoAnd that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.
minus-square@SchmidtGenetics@lemmy.worldlinkfedilink2•edit-22 months agoIt’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.
minus-square@Damage@feddit.itlinkfedilink13•2 months agoI mean, we can’t risk advancing the game and leaving unexplored areas behind
I always try to figure out which direction the game wants me to go so I can try going the opposite way first.
It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.
New Vegas shining brightly in the distance…
And that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.
It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.
I mean, we can’t risk advancing the game and leaving unexplored areas behind