Much as I love the look of Quake RTX, it feels like it’s a barely there performance hog in modern games. You look at the benchmarks on the newer cards and so much is focused on ray tracing performance but I just don’t see that big a difference in Cyberpunk on an 3080 Ti unless I look really hard for it.
Am I alone in this? I’d much rather have 100+ non generated FPS at 4k over what raytracing is delivering in major titles. And by 4k I really mean my super modded Skyrim VR :)
It really is a matter of personal preference. You don’t need RT to have great lighting but it certainly can help if implemented correctly. I think old games like Silent Hill 2 have great lighting without RT. I think Cyberpunk 2077 looks gourgeous with path tracing. It really does depend.
I can see the difference I just tend to hate RTX making a lot of places way too dark. I don’t want realism, I want to see where the fuck I’m going. Maybe that issue will go away when RTX is the default but that isn’t the case yet.
Everything being too dark is just universal across games rtx or not at this point I feel like. Every game I play it seems I wind up having to crank the brightness to see anything when there’s a bit of shadow.
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Ultimately how good a game looks is due a lot more to how much effort and how clever the artists were than it is due to the graphics technologies used.
I just started playing the new Indiana Jones game, which runs fine with RTX off but some scenes look much better with RTX on, but then the game runs very poorly. In both cases the game seems to be optimized for individual frames over how the actual animation looks - there are cases where the shadows blink between different results, where any result would look ok in a screenshot but as an animation it looks awful. Also despite all the fancy graphics features, most of the world and especially the people just look kinda plasticy.
Meanwhile take some games like Destiny 2 and Helldivers 2, which use “outdated” graphics techniques and yet both look and run great.
Disagree to be honest, it does depend on the implementation of course but full path tracing is pretty transformative on Cyberpunk, if that doesn’t convince you I’m not sure anything will.
Minecraft RTX is probably the largest uplift from non-RTX graphics out at the moment. It looks incredible with it on.
Some games have a better implementation than others. I kinda disagree that cyberpunk doesn’t look a lot better with it on but honestly if you have to swap over to fsr so you can use framegen for path tracing yeah that looks pretty rough even on my 3090
If you want to play a game that imo looks amazing with it and is 100% worth it play Control cranked to the max. Doesn’t hurt it’s a good game.
Most of the time I’m inclined to agree its overblown though.
When I played PT CP2077 the game looked nice… Until I started moving. I was constantly bothered by the terrible LOD in this game. No amount of RT or PT will save that from looking absolutely horrendous and being distracting in motion.
Please, fix LOD before slapping RT/PT in your game.