• @DireTech@lemm.ee
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      42 months ago

      You joke, but I’d totally be down with an update that integrates better graphics technology and reduces modding issues. Ive played through it half a dozen times in VR and 2d and there’s still plenty of content I haven’t done. Only issue I have these days is the small pool of voice actors so every 5th person has the same voice.

        • @Joeffect@lemmy.world
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          2 months ago

          Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.

          • @ampersandrew@lemmy.world
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            22 months ago

            This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

            • Ephera
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              32 months ago

              If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

                • Ephera
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                  12 months ago

                  Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

                  I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

    • VindictiveJudge
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      42 months ago

      Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

  • Ogmios
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    72 months ago

    Oh man, I can’t wait for them to reveal it, so I can finally know about it.

      • @yunxiaoli@sh.itjust.works
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        22 months ago

        You can send a cease and desist for any reason to anyone at anytime.

        But they wouldn’t be able to win in court, the eula of both games explicitly allow using their IP in mods

  • @JayEchoRay@lemmy.world
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    32 months ago

    I see the title - and first thing I think

    “Oblivion, now with 16 times the upscalers” in Todd’s voices

    • @Sabin10@lemmy.world
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      112 months ago

      Noooo, creation engine 2 is new, it definitely not a ball of bandaids wrapped around the netimmerse engine that was released in 1997.

        • Ephera
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          52 months ago

          The thing is, the age of the engine doesn’t say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn’t have Fortnite money for that.

          • @falidorn@lemmy.world
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            42 months ago

            No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.