• VindictiveJudge
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      541 month ago

      Specifically, she wrote the 2013 game and Rise of the Tomb Raider. Studio and publisher interference on Rise was so pervasive that she permanently quit writing for AAA games and someone else took over for Shadow of the Tomb Raider.

    • Tippon
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      191 month ago

      Some of the Overlord series too 🙂

    • @andros_rex@lemmy.world
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      151 month ago

      Which is such a cool story.

      Like Emma had been writing some awesome Morrowind mods for ages - she was involved with a massive project that brought children to the game, wrote some of the pioneering companion mods for that game - and then she got to collaborate with Terry fucking Pratchett on one of the best Oblivion mods ever made.

    • A Wild Mimic appears!
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      329 days ago

      I’m a big Pratchett fan, and this is something i didn’t know (i knew he was gaming, but not the mods part!) - thanks for that!

    • @willdrown@lemmy.world
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      229 days ago

      I’ve seen his books translated into multiple languages and fans of his that read him in those languages. I think with a capable and dedicated translation team you could have a reasonably close translation, though some linguistic jokes would likely be lost. Then again, a single Discworld book has insane joke density, so losing 2-3 isn’t the end of the world.

  • Clay_pidgin
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    341 month ago

    I played it and enjoyed it, but I don’t recall it having much in the way of writing! The plot felt like an excuse to tie the set piece parkour areas together. I mean, moreso than in other games.

    • @MurrayL@lemmy.world
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      1 month ago

      Sadly that’s often the way of things in games - writers brought in far too late, when the bulk of the design and development is already done, and being told to ‘just write something that connects these levels together’.

      • @glimse@lemmy.world
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        131 month ago

        I’m fine with that for most games. I don’t need a strong story if the gameplay is great, it’s more of an added bonus.

        And that’s never true in reverse. I REALLY wanted to play The Witcher 3 for the story but I hated the combat too much

          • @glimse@lemmy.world
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            31 month ago

            To each their own, the only time I really care about it is when my in-game decisions affect the story.

            I play games for the interactivity of it so if the story is told “passively,” I don’t really care how good it is as long as it’s not obtrusively bad

            • @RubberElectrons@lemmy.world
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              21 month ago

              Sure, just love a good LA noire or bioshock.

              Popping people in the head repeatedly over the internet just seems like a waste of time to me.

              No judgement if you like that, just wanted to counter that “the reverse is never true” part in your earlier comment.

      • @Fondots@lemmy.world
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        41 month ago

        I have a few friends who used to go to game jams, events where you get a bunch of people together, split them up into groups, and give them a set amount of time (usually a day or a weekend) to make a video game.

        Most of the people who went to these were programmers of course, and there were a couple in my friend group who were techy people as well, but mostly they were writers, artists, and musicians.

        And the groups they ended up in usually handed up doing pretty well. Having the whole team there and involved from the get-go helped them make a pretty polished game, where a lot of the groups that didn’t have that ended up with music, writing, or visuals that felt kind of tacked-on as an afterthought.

    • @rtxn@lemmy.world
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      71 month ago

      “They’re teaching the cops parkour… we can’t have that in this surveillance state distopia.”

    • @Cryophilia@lemmy.world
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      229 days ago

      I liked the overall cyberpunk theme and setting, and the idea that all electronic comms was so heavily monitored that people regressed to couriers was intriguing. The big evil sinister plot being “they’re training cops to parkour” was silly tho. That reveal was quite a letdown. And it was nicely punctuated by my fights with the evil ninja parkour cops mainly being me grabbing a gun from a regular cop and dusting em with no effort.

  • @otacon239@lemmy.world
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    121 month ago

    I just recently played through Catalyst and I know it was divisive, but I’m firmly in the “I wish it had another 6 months to cook and it would have been a banger” crowd. The only major issues I had were with unreliable parkour, which I bet they could have resolved. It was so close to being a winner if it weren’t for that.

    • @sidelove@lemmy.world
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      1 month ago

      It was a seriously underrated game, my main complaints were too much clunky combat and not nearly enough indoor areas. It felt like I had to run the same outdoor loops dozens of times for what should be serious missions.

      Edit: I really think the combat could’ve been awesome with some Ratchet & Clank style gadgets. Not the guns, but the things like the bundle of mini-robots that chase and attack enemies, or the sentry device you throw that slows down/freezes enemies. Feels like a good way to keep the asymmetric fighting where they have actual weapons but you need to be strategic.

    • @barsoap@lemm.ee
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      51 month ago

      The reason I quit Catalyst early was the insane loading times. The game just doesn’t play right when you’re too afraid of making mistakes.

      Story-wise the original is perfectly adequate, I’d say even good. You can’t put too much story in that kind of game, it’s much more about the vibes and unlike say Doom you can’t hide lore in the environment either, investigating that would destroy the overall gameplay flow. It’s a well-paced game, but the quiet parts aren’t still the quiet parts is when the running is easy and straight-forward. Ideally, you never stop, and the points where you have to stop (elevators) are orchestrated to make you feel restless.

    • @SexDwarf@lemmy.worldOP
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      31 month ago

      As flawed as the original is, it’s one of my all time favourites. To me there’s a perfect harmony between gameplay, graphics (art direction), music and atmosphere. The soundtrack is easily one of the best game OSTs of all time. The story isn’t deep but the characters are interesting and the world has so much potential. On the other hand I love its “cult” status, on the other there was a lot of lost potential for a truly exceptional game franchise.

      Catalyst is… not terrible. For me it’s just average and it never reaches that real Mirror’s Edge atmosphere of the original. It’s even worse today because it never got an update for PS4 Pro or PS5, so it looks kinda awful tbh, and I’m usually not too picky with graphics and fps stuff. Finished it once back then and tried replaying it a couple of years ago but dropped after a few hours.

  • @blindbandit@lemm.ee
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    29 days ago

    Brooooo this game was amazing! The graphics were mindblowing for its time. And even the story was cool! Never played the reboot through.

  • ZeroOne
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    31 month ago

    I liked the look of the city in catalyst, much more easier on the eyes

    • @SexDwarf@lemmy.worldOP
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      41 month ago

      I think the city feels/looks more natural in the original. In Catalyst the city looks like it was build FOR the runners, like it’s a playground not a real city.