I did not realize they were trying to compete in the first place.

  • @ryathal@sh.itjust.works
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    2102 months ago

    Steam is a platform that happens to also have a storefront. Other companies are building storefronts and hoping that’s enough.

    If you can’t provide fast downloads, cloud saves synced across devices, achievements, mod support, friends lists, and multiplayer support, it’s not a real option. Being cheaper or having some exclusives aren’t attractive. Gog already has the drm free angle to be a legitimate competitor.

    • @ILikeBoobies@lemmy.ca
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      -672 months ago

      Steam is a platform that happens to also have a storefront.

      I would like to see government intervention to break up Steam to remedy this

      Though arguably Epic is way bigger of a platform since it goes from developer to end user

            • @ILikeBoobies@lemmy.ca
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              2 months ago

              If your software is profit motivated then it doesn’t need to exist

              Not that it would make any difference for the end user because it should all be modular enough for the user to mix and match any of those services with any other services

      • @Voyajer@lemmy.world
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        322 months ago

        I’d rather see competitors actually try and be better than steam rather than make steam worse.

        • @ILikeBoobies@lemmy.ca
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          -202 months ago

          How did you get “make steam worse” from that?

          Everything else still exists, just not controlled by Valve

            • @ILikeBoobies@lemmy.ca
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              -102 months ago

              How? If any feature is necessary then it will be filled by someone else

              You aren’t losing anything

          • @d00ery@lemmy.world
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            102 months ago

            Because each independent section would try to make more money and end up breaking things and adding new shit users don’t want but marketing execs think are good.

            • @ILikeBoobies@lemmy.ca
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              2 months ago

              Then find a different workshop/forum/launcher to pair with the Steam store

              In no world is it worse than what we have now

              • @d00ery@lemmy.world
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                22 months ago

                Name an example of a better workshop, I’ve used nexus mods and it’s a complicated mess that requires a subscription to get normal download speeds for content created for free by other people

      • @usrtrv@sh.itjust.works
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        142 months ago

        No don’t break up Steam. Standardize DRM and make digital games licenses ownable/transferable. I could see the EU eventually doing this.

        I say this as someone who loves Steam but wants more ownership, in the games I “own”.

      • @stardust@lemmy.ca
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        52 months ago

        It’s a launcher successful on the most popular OS in the world that they don’t even own that anyone can come in to compete at. And had decades to do so when “PC gaming was dead” so was wide open for anyone that wanted to try to reach potential customers over fixating on the console demographic. What more do want.

        It doesn’t even come pre-installed with Windows.

      • @ryathal@sh.itjust.works
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        52 months ago

        They offer keys which allows for third party sellers to exist, and there are a handful of legitimate sites that sell keys for steam.

        • @Cataphract@lemmy.ml
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          22 months ago

          Yeah, but where do you have to go to redeem those keys and then subsequently have to open their program every time you wish to use your purchase (which you don’t own). Steam is very good at promoting itself and locking people into their platform, it’s a constant free advertisement program where they have total control and no competition.

          I understand the “Steam is fine” position, but I also wish we weren’t always turning to this ONE supplier for a goods or service because it always hits the hardest when corruption takes over. Would love for these threads to be filled with multiple conversations of all these great different gaming services everyone personally loves for one reason or another, instead of comparing the crappiness between these few huge mega-corporations.

      • @d00ery@lemmy.world
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        22 months ago

        Sounds like a free market proponent.

        Can I give the classic example of US healthcare where for very minor benefits, the absolute richest can afford to have great healthcare whilst everyone else seems to be crippled (financially) by even minor ailments.

        But the industry is worth billions, the line goes ever up, and the shareholders are happy. Just fuck the customer.

  • @pivot_root@lemmy.world
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    1052 months ago

    Valve wins by doing nothing… it’s a tale as old as time.

    Steam’s market share is a huge factor in why their competition never succeeds, but it’s hardly the only reason. Steam is a whole platform, not just a launcher or storefront. And they’re also cognizant that the consumers are not just a revenue source to be milked, but actually long-term customers whose loyalty is important.

    It really shouldn’t be a surprise that when you enter an established market, you’re not going to accomplish shit by providing a lesser service while simultaneously treating the consumer worse.

    • @weew@lemmy.ca
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      642 months ago

      MBAs walk into this arena thinking they’ve got their quarterly agile reports synergized outside the box to the max.

      Somehow none of them have learned the concept of long term customers

      Gaben and Steam: does nothing, wins

        • @Cornelius_Wangenheim@lemmy.world
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          182 months ago

          It’s because the stock market doesn’t care about anything except the next quarter. Valve can think long term because they’re privately owned.

    • @indomara@lemmy.world
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      262 months ago

      The loyalty thing is what kept me.

      I was wary of another gaming platform, there were so many and they all seemed the same, I never liked one over the other - they were just means to an end.

      A few years back I really wanted to play RDR2 with my friends. It was expensive and I never pre-order, but as soon as it came out on (a small) sale I bought it for all 4 of us.

      It was a lot of money for me, but I really wanted the story to play with everyone.

      All was well at first, until we had each completed the tutorial and met up in open world. That’s when we learned that the game was based on GTA and the devs do not care about hackers.

      We had one fucking with us for over an hour, teleporting us into the air and dropping us, setting us randomly on fire, spawning space ships and so on.

      I begged in voice for them to just leave us be, to no avail.

      We are all older, we rarely have time to play together. I was crushed.

      I was an hour over the return time on Steam, one of the other friends took a bit longer exploring and was even more than that.

      I contacted steam anyway and tried to get a refund, and they granted it for all of us.

      Later I learned this was a thing in RDR2 and there was now the ability to create private lobbies, but I just can’t make myself try it and give Rockstar any money.

      Steam however, won a lifelong fan. They didn’t have to honour the refund, and they don’t have to provide personal support that offers more than just the canned responses, but they do.

      I hope Gabe lives forever, or finds another like him to carry the torch after he’s gone.

      • @captainlezbian@lemmy.world
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        42 months ago

        Yeah my loyalty to them comes from the fact that they treat me like they value my business. Every company says they do, but they help when help is needed and get out of the way when it isn’t. The only other businesses I feel that way towards are small restaurants and bars. It’s not an unconditional loyalty but so long as they treat me right they’ll keep my business.

    • Carl
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      52 months ago

      They are reinvesting money back into r&d, and linux. They keep updating everything. Wish they kept making steam controllers. I have seen steam change a lot over the last +10 years.

      • Sidyctism II.
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        12 months ago

        i think ive heard rumblings about a steam controller 2? not entirely sure though

  • PlzGivHugs
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    2 months ago

    I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market.

    Commented this a year ago, and its just as relevant today.

    • Kilgore Trout
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      While this is funny, it is not true: Valve has contributed tremendously to the Linux environment (Mesa above all, and Proton) and based their own console on top of it, making it possible to play almost every game you own, both from their store and from elsewhere.

      People at Valve have been cooking every day. Never sitting idle.

      This without considering the countless features Steam already sports: friends, achievements, cloud saves, a curated front page.

      • @Phen@lemmy.eco.br
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        152 months ago

        In a parallel universe where epic came out with the Deck instead of Valve, things are probably quite different. But no, Valve announces steam deck and the first thing epic does is drop their already small support for Linux.

      • @captainlezbian@lemmy.world
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        72 months ago

        Yeah really the strategy is chasing resilience and value rather than profit. And the strategy is called reasonable long term planning. Yeah they’re throwing millions into Linux now, because the alternative is being at the mercy of Microsoft who is a competitor with a known monopolistic streak.

        Adding features is choosing to stay ahead of any competition now or in the future and to maintain the skills of your devs.

      • @Rinox@feddit.it
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        62 months ago

        Yes, but that’s beside the point. Most people use Steam not because of Linux support or because of BPM.

        Valve hasn’t revolutionized their business once Ubisoft, EA, Amazon, CDPR and Epic started to compete with them. They just kept doing what they were doing and eventually saw the bodies passing in the river

      • @Darkassassin07@lemmy.ca
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        2 months ago

        Ten years ago when I first tried to play a game on Linux, with no experience, I was completely lost. I spent a few hours trying to get anything to run and eventually gave up.

        Last year when I fully abandoned Windows and moved to Linux; I installed Steam, clicked play on a game, and it just ran no questions asked.

        Since, I’ve run into a few titles that claim incompatibility; but when you enable the forced use of Proton to make it compatible; it fires right up, no problem.

        Now, I could likely find and use the various compatibility tools without involving Steam; but this path has required 0 effort, it just works. I haven’t had to install and experiment with several packages and mess with configuration and pull my hair put after hours of failure or any of that. Just click play.

    • @endeavor@sopuli.xyz
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      Its called “not having shareholders to maximise profits for”. Everything turns to shit once they go public.

      In the great us downfall of 2026, valve might just be the only big company left standing.

  • Brumefey
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    502 months ago

    To be honest I really do prefer buying games on GOG. One day steam will go shit and we will be stuck with huge game libraries locked there. The day GOG goes dark I’ll still have all the offline installers of everything I bought.

    • @Scrollone@feddit.it
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      182 months ago

      Because you’re smart and you are archiving everything. Most people don’t even know they can download the installers, they just install Gog Galaxy.

      • @Rinox@feddit.it
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        42 months ago

        There’s always someone in the world archiving stuff, and with GOG the installers can be shared freely if they ever close shop, since they don’t have DRM. With Steam that can be a lot harder, depending on the DRM they have

      • @Gestrid@lemmy.ca
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        2 months ago

        GOG Galaxy has the ability to download offline installers. They’re listed under Extras on the game’s page. It’s arguably even better there than on the website because you can download those .bin files all in a single click.

  • Chris
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    472 months ago

    Tim Sweeney shit on Linux gamers enough that I refused to ever give Epic a penny

    • @Buddahriffic@lemmy.world
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      72 months ago

      They came out of the gate with anti consumer bullshit in the form of exclusivity deals. Trust was shattered before they even got going.

  • @Slab_Bulkhead@lemmy.world
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    2 months ago

    steam pros: a store that always has a sale or big holiday sale right around the corner, a social network, a library for game info and game modding, and a trophy case etc.

    what was amazon offering? full priced games, no sales that beat steams (a free game offer now and then only if you give them $140 a year and forget about it), and shitty cloud streaming of few games? so they tried nothing actually meaningful, were all out of ideas, but shocked they lost

    oh and also on a platform notorious for making e-books unable to work on pcs, forcing their proprietary hardware for a PDF. and now they’re actually going in and changing/censoring whats written in books without authors consent.

    • @wizardbeard@lemmy.dbzer0.com
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      42 months ago

      Much like Epic, they also did free games for people with Amazon Prime, but they undercut that by offering free games on other platforms as well.

      Not that I’m complaining, but nothing to make themselves stand out.

    • Kilgore Trout
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      22 months ago

      You are twisting it a bit. Amazon is not censoring books (yet). It just made impossible to transfer books from the Kindle to a PC.

      • @FilthyHookerSpit@lemmy.world
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        2 months ago

        My partner streams on twitch, only reason I go on that site (also found out T pain streams a lot of things there and he’s genuinely amazing to watch, I will shill him every time I can). I only found out about prime gaming because I’d get notifications from twitch that I can claim free games from epic and GOG. So I got several big titles that way.

    • @Gestrid@lemmy.ca
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      Prime Gaming gives away free games every week or so. It’s one of the perks available to those subscribed to Amazon Prime.

      Those games can be on EGS, Amazon’s own launcher (that nobody uses), GOG, or Legacy Games Launcher.

      https://gaming.amazon.com/home

    • @Bassman1805@lemmy.world
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      12 months ago

      I’ve checked in on it for the last several months and only picked up like 3 games that sounded interesting. And those only because they were free/included in my prime subscription.

  • @merdaverse@lemmy.world
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    2 months ago

    So after investing millions in this, this is incredible insight that the VP has gained:

    1. Talk to Real Customers Before Writing Code

    I really recommend reading his LinkedIn post, just to understand how these people think, and how fucking incompetent people at the top raking in millions are. It’s surprisingly honest for a LI post (although that bar is very low), probably because the guy is now retired and doesn’t give a shit anymore.

    I honestly never even processed that Prime Gaming was a thing and that it was trying to compete with Steam. I just knew they purchased Twitch and thought they’d probably abandon it into a shitty, old and slow site like they did with IMDB and Goodreads.

    • @Rakonat@lemmy.world
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      Feels like every 5 years some major Internet company looks at how many billions video games draws in, established markets with PC and consoles, and how much hype and marketing gets thrown around the space and decides they can do it better.

      With zero understanding of what consumers want, expecting to be able to charge extra for content that no one asked for or services like steam offer for free, and usually with such an awful UI and interactions with the consumer you wonder if they see potential customers as anything but cattle to be figuratively slaughtered and try to milk as much currency as they can with overpriced subscription(s) and not-so-micro microtransactions.

      Edit: For those that want examples, most recent one comes to mind is Stadia

      • @BCsven@lemmy.ca
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        122 months ago

        As VP of Prime Gaming at Amazon, we failed multiple times to disrupt the game platform Steam. We were at least 250x bigger, and we tried everything. But ultimately, Goliath lost. Here’s why:

        The 15+ year long attempt to challenge Steam started before I was VP of Prime Gaming, but we never cracked the code. Not under my leadership or anyone else’s.

        The first way we tried to enter the online-game-store market was through acquisition. We acquired Reflexive Entertainment (a small PC game store) and tried to scale it. It went nowhere.

        Then, after buying Twitch, we created our own PC games store. Our assumption was that gamers would naturally buy from us because they were already using Twitch. Wrong.

        Finally, we built “Luna,” a game streaming service that let people play without a high-end PC. Around the same time, Google tried the same thing with their product “Stadia.” Neither gained significant traction. The whole time, Steam dominated despite being a relatively small company (compared to Amazon and Google).

        The mistake was that we underestimated what made consumers use Steam.

        It was a store, a social network, a library, and a trophy case all in one. And it worked well.

        At Amazon, we assumed that size and visibility would be enough to attract customers, but we underestimated the power of existing user habits. We never validated our core assumptions before investing heavily in solutions. The truth is that gamers already had the solution to their problems, and they weren’t going to switch platforms just because a new one was available.

        We needed to build something dramatically better, but we failed to do so. And we needed to validate our assumptions about our customers before starting to build. But we never really did that either.

        Just because you are big enough to build something doesn’t mean people will use it.

        Reflecting on these mistakes, I realize how crucial it is to deeply understand customers before making big moves. That’s why James Birchler’s guest newsletter caught my attention—his piece is a practical guide on obtaining real customer insights and using them to challenge entrenched assumptions that can hurt product success.

        James breaks his advice down into three key steps, illustrated with stories from his time as VP of Engineering at IMVU:

        1. Talk to Real Customers Before Writing Code
        2. Test Assumptions, Not Just Features
        3. Build Measurement Into Your Process

        After explaining how he learned these lessons the hard way (getting screamed at by customers and board members), James shares action items you can implement within a week to improve how you understand your customers.

        I wish Amazon had followed James’ playbook before trying to take on Steam. But since we didn’t, at least you can.

        • @sgtgig@lemmy.world
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          92 months ago

          At Amazon, we assumed that size and visibility would be enough to attract customers

          Literally “we’re big so we’ll make money” with no thought on the product actually being offered.

          Hilarious.

          • NutWrench
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            52 months ago

            “But we acquired a successful franchise! All we have to do is attach a handle to it and crank it and the money will come flying out!”

        • @kattfisk@lemmy.dbzer0.com
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          42 months ago

          This is such lukewarm obvious stuff to anyone who’s done any agile project management that it’s mind-boggling they would fail to do it.

          But I guess it’s what happens when decision are made by bean counters with absolute authority.

          • @BCsven@lemmy.ca
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            82 months ago

            It’s corporate arrogance. “We are so big we can take that market” without understanding what built that market. They think business is numbers but it is about relationships with people.

    • @SkyezOpen@lemmy.world
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      52 months ago

      Every prime gaming offer I took was for games on steam. I really thought they were just promoting twitch with drops and stuff, not actually trying to compete. Haha, the balls.

    • @whoisearth@lemmy.ca
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      22 months ago

      What’s awesome is you will still catch Twitch streamers actively encouraging people to use their free prime gaming sub to their channel or any channel because “fuck Jeff Bezos” lol

  • @sunbytes@lemmy.world
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    2 months ago

    That’s not how Capitalism works!

    /s

    The larger company simply needs to create/invent problems that the smaller company cannot solve, and then sell a solution.

    And buy them out at some point too. Very important step.

    • @Notyou@sopuli.xyz
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      112 months ago

      The larger company needs to hinder the smaller company with pointless slapp lawsuits. That way the smaller company will be too busy to innovate anything new.

  • ZeroOne
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    192 months ago

    It’s not as if gamers could smell the stench of corporate greed

    • @flicker@lemmy.dbzer0.com
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      82 months ago

      There’s also this thing that happens where, as a whole, we’ll just act capriciously.

      I don’t know if it’s true of younger gamers but my generation seems to really choose at random whether we like your product or want you to die in a fire. Any fishy behavior can tip that scale pretty quickly, and if we already recognize a brand, and it’s not one of our arbitrarily Chosen Few, then we might not even give you a chance. Just because we know the name, and that’s already a strike against you.

    • @racemaniac@lemmy.dbzer0.com
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      52 months ago

      I love your optimism, but looking at the current trends of preorders, microtransactions, gacha games, … Most gamers don’t care about corporate greed and dive into it head first…