For me, anything 25 FPS or higher is 100% fine and I’ll be enjoying my time. I never play competitive online shooter games ever, though. All single player ones like GOW and the likes. I game on a 60 Hz 4k monitor. GPU is AMD RX 6600 alongside Ryzen 7 5700G and 32GB RAM. My games are set to meduim most of the time at 4k. Demanding titles are on low. Surprisingly, GOW and GOW Ragnarok are both set to ultra and I still get around 40ish FPS.
I don’t have one.
I have a very simple process for dealing with all of this - I never check my framerate in the first place, so I never know what it is.
I just play games If there’s noticeable stuttering or lag then I maybe try to do something about it, and if there’s not, then I just play and don’t worry about it.
That’s actually a good way of doing it. I used to be this way, but I don’t know how and why I started using a team’s built in FPS counter and mangohud. I’m going to stop using it so I don’t have to keep glancing it all the time. Thank you.
In this day and age, anything below 60FPS 1080p is unacceptable. If a new game can’t hit that target on 3 year old hardware, the game is unfinished.
I know OP has a point that they weren’t asking your opinion on games, but I really like your stance of demanding performance from the game devs especially on older hardware. There is a culture of "must have newest hardware to run everything maxed " that’s just dumb consumerism.
I’m asking YOU and what YOU think is playable and you’d enjoy it , not games.
I think 60FPS is totally fine. 30 is only OK on slower moving games or era-appropriate consoles; Halo on the OG Xbox for example.
I’m hypersensitive to framerate and have a 170Hz monitor so 60 FPS is minimum for me. But even that’s a bit too low. Yes, I’m a snob.
Nope, you’re not a snob, you just have a different preference, and that’s totally fine.
My monitor dynamically adjusts it’s refresh rate to match what my GPU is spitting out within reason. Anything above 40ish is fine, though competitive stuff does benefit from more. Below that even if my monitor is matching frame to fame I definitely notice.
I only recently experienced the luxury of higher frame rates.
I’ll put up with 30. I usually don’t notice it after a while, especially if it’s steady.
60 is preferred, and I always aim for performance if I can.
So long as the game doesn’t lag enough that I have input lag, I’ll gladly play through a game at prettyich any FPS.
When I play it’s usually solo games, and I never had an issue with 20fps+ . If performance drops below that, I’m visually ok with 16fps, but usually at that range my system is struggling with game mechanics and that’s the deal breaker for me
I feel like 20 FPS would be OK for me if I had absolutely no ability to get at least a 25. But 15? 16? That’s like very jittery. I remember that happening on Alan wake 2 and it was playable, but to be honest I was kind of annoyed with it.
25 and above with drops is fine for me. I grew up with an ati card on low end machine so if the stupid game runs im happy. Don’t understand the stupid " 4k 250hz perfect black oled or its shit for stupid people" attitude. As long as my 1080p doesn’t ghost its fine. T. Made art for many games some of you have played.
Anything realtime needs to be at least 60 fps, the closer to my monitor 144Hz the better. Something like a city builder or turn based strategy or non-time-critical relaxed co-op stuff is fine to be 30+.
I’d never want to play any shooter at lower than 60, no RTS, no racing game and so on.
Anything over about 90 feels great to me, and I can’t even notice the difference between 144 and 240.
40-45.
There are a lot of games at 30 I’ve played through just fine, but for FPS games that extra 10-15 is about my minimum unless it’s on console with aim assist. I grew up playing Saints Row 2 at single-digit framerates, but I just can’t do that anymore.
Aaaah, good old saints Row. Love that game
Depends on the game. If it’s not really demanding on reaction time, and the game is locked framerate I’m fine with 30, like Okami. However if the game is not locked FPS and I still can’t hit 60 FPS at least on my 1440p monitor I’d probably just play something else (because I know I could have better experience is I could run it).
However for shooter and reaction heavy games I always aim to max out my 144 Hz monitor, even 60 FPS can feel sluggish for me
Depends on the game, but also the context.
Maybe this has changed since I’ve upgraded my gaming specs but I used to average 14 FPS on Kerbal Space Program and had a great time with it, docking is a nightmare at that frame rate but otherwise it’s more than playable.
Back in my poverty gaming days I 100%-ed a pirated The Simpsons Hit and Run with potato graphics at slide show speeds, I’m talking like multiple seconds per frame with around 80% frame droppage.
Nowadays I just care that it looks decent and runs smoothly for the games I play, which is mostly Civilization and Stellaris
30 is acceptable for most games but stuff where the gameplay is mainly the movement itself (platformer, racing, first person shooter) needs to hit 60. I could go lower than 30 for the visuals on a lot of games but that’s the threshold where the interface starts feeling unresponsive and that really gets to me.
For me, it highly depends. Turn-based strategy games, I can easily play at a much lower framerate (30 is fine tbh though I always appreciate more). FPS-style games? 60 is a bare minimum, but 100+ is what I would consider to be enjoyable.