Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

  • Riley
    link
    fedilink
    English
    624 months ago

    Finally the live service bubble is popping.
    I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.

    • dinckel
      link
      fedilink
      English
      184 months ago

      Sony specifically had to learn many harsh lessons recently.

      The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

      They need to get their head out of the clouds

  • @simple@lemm.ee
    link
    fedilink
    English
    104 months ago

    Bluepoint, the developer that remakes old games and has never made an original one before, were tasked with making a live service game? Wow.

  • @kromem@lemmy.world
    link
    fedilink
    English
    64 months ago

    Live service doesn’t need to be shit.

    There could have been games where there was just a brilliant idea for a game that keeps having engaging content on an ongoing basis with passionate devs.

    But live service so an exec could check a box for their quarterly shareholder call was always going to be DOA.

    • dindonmasker
      link
      fedilink
      English
      34 months ago

      The game they killed 3 days after release might have been good but i haven’t seen a single gameplay video or have any idea of what the game was about. Are they that scared of releasing a shit game and keeping it playable but dead for a while?

        • dindonmasker
          link
          fedilink
          English
          34 months ago

          I mean, they spent what 400 millions on developing it and they won’t spend 10k - 100k to keep that game running for a while? Like “NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!” XD

          • @ampersandrew@lemmy.worldOP
            link
            fedilink
            English
            54 months ago

            Well, yeah. If it’s clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn’t going to happen.

          • burgersc12
            link
            fedilink
            English
            34 months ago

            They were shoveling money down the tube for a game that you literally couldn’t play due to how few people there were.

            • dindonmasker
              link
              fedilink
              English
              34 months ago

              I played a dead MMO where i was the only person in the game. They where shutting down the servers soon and it was an interesting experience. The game wasn’t bad honestly. As a single player experience at least. Maybe that was the issue.

              • burgersc12
                link
                fedilink
                English
                1
                edit-2
                4 months ago

                It had matchmaking so if there weren’t enough players it would take a long time and you’d end up in the same lobbies with the same players every time, if you could even get in apparently. Not like you could play solo even if you wanted to.

    • @ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      14 months ago

      Keeping engaging content on an ongoing basis seems to be such an unreachable target for most devs and game designs that it’s undoing large swaths of the industry.

  • Hal-5700X
    link
    fedilink
    English
    -1
    edit-2
    4 months ago

    Imagine how dogshit these cancelled games are. Seeing how Concord got the pass.

    • burgersc12
      link
      fedilink
      English
      24 months ago

      Good games get canceled juts as easily as bad games. Executives can rarely tell the difference