Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

  • @kromem@lemmy.world
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    64 months ago

    Live service doesn’t need to be shit.

    There could have been games where there was just a brilliant idea for a game that keeps having engaging content on an ongoing basis with passionate devs.

    But live service so an exec could check a box for their quarterly shareholder call was always going to be DOA.

    • dindonmasker
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      34 months ago

      The game they killed 3 days after release might have been good but i haven’t seen a single gameplay video or have any idea of what the game was about. Are they that scared of releasing a shit game and keeping it playable but dead for a while?

        • dindonmasker
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          34 months ago

          I mean, they spent what 400 millions on developing it and they won’t spend 10k - 100k to keep that game running for a while? Like “NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!” XD

          • @ampersandrew@lemmy.worldOP
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            54 months ago

            Well, yeah. If it’s clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn’t going to happen.

          • burgersc12
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            34 months ago

            They were shoveling money down the tube for a game that you literally couldn’t play due to how few people there were.

            • dindonmasker
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              34 months ago

              I played a dead MMO where i was the only person in the game. They where shutting down the servers soon and it was an interesting experience. The game wasn’t bad honestly. As a single player experience at least. Maybe that was the issue.

              • burgersc12
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                4 months ago

                It had matchmaking so if there weren’t enough players it would take a long time and you’d end up in the same lobbies with the same players every time, if you could even get in apparently. Not like you could play solo even if you wanted to.

    • @ampersandrew@lemmy.worldOP
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      14 months ago

      Keeping engaging content on an ongoing basis seems to be such an unreachable target for most devs and game designs that it’s undoing large swaths of the industry.