But you don’t get UBI/collect $200 every trip around a month to keep the game going a little longer. So it’s much worse than this.
That’s meant to represent your income, not UBI.
Everyone gets it for “free”. You don’t have to be guarding the jail square to get it.
Maybe your job is to keep rolling the dice instead of flipping board upside down, which is only way you stop getting $200.
Lizzie Magie, the creator of the predecessor game called The Landlord’s Game, was a georgist who supported UBI.
Sure, but the Landlord’s Game was a critique of capitalism. The $200 was supposed to be wages even in her version.
Okay
Only for capitalists!
For everyone stuck in the game. The problem with “capitalism” isn’t voluntary market exchanges. It is corrupted markets from hierarchical power discrepancies. UBI, as the power to say no, solves the structural desperation imposed on people threatened by starvation. The monopoly analogy is slightly distorted because there is still some undeveloped land that can compete with existing housing affordability.
Monopoly is a very boring game when you’re just throwing dice and hoping to get lucky early on.
Then, two or three players have a lot of fun haggling over properties for a bit in the middle.
But once the trading is done and monopolies are locked in, there’s never a reason to trade again and you’re back to just rolling dice until someone goes broke.
The original version of the game had a “cooperative” mode, where you tried to develope the whole board in the fewest number of turns. But even that was largely “roll dice, hope you get lucky”.
It’s just not a good game, overall. Catan plays much faster and still gives you the bargaining dynamic. Puerto Rico lets you play a soulless land developer without the randomness. Tzolk’in has a way cooler board. And if you’ve got 2-3 hours to blow on a board game, pick up one of the insane 4Xers like Eclipse or do something more exciting like Galaxy Trucker for a madcap puzzle/racing adventure.
Monopoly is designed to be unbalanced on purpose. It’s mostly derived from the Landlord’s Game that was made to be a political education tool about the accumulation of land and real estate in a few private hands.
Monopoly is designed to be unbalanced on purpose.
It’s not the imbalance that’s the problem. It’s the glacial pace and the lack of meaningful decision points.
the lack of meaningful decision points.
Again, that’s part of the point.
It can be played quicker. Players don’t get money for passing go. That’s socialism don’tcha know? And if you end up in jail it’s for twice the turns as there are players. A few tweaks here and there make the game quicker and way more unfair, hammering home the point that the player who gets a lucky roll first will dominate the other players.
That was the point of the original game though right? To show how quickly it becomes imbalanced and players who got lucky early on easily ended up winning.
Monopoly is derived from The Landlord’s Game, created in 1903 in the United States by left-wing feminist Lizzie Magie, as a way to demonstrate that an economy rewarding individuals is better than one where monopolies hold all the wealth.
Spot on.
There is a reason that it only has a rating of 4.4 of 10. https://boardgamegeek.com/boardgame/1406/monopoly/
Except monopoly is never fun at any point in the game
Ironically that was the original point of the game
But then the game idea was stolen from the original creator and turned into a profitable product by a company. Which is even more ironic.
And this nightmare is?
If a guy named Luigi comes around it certainly is, for a brief moment at least.
Monopoly needs a Luigi role
New plan... better than the thimble and boot
Start with the plumbing…
Why are they grey though?
Probably to resemble the original metal tokens that used to come with the game before I was born 🤷
The ultra rich elite gather every year in a super secret game room with a giant monoply board. Look into it.