• @sanpo@sopuli.xyz
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    314 months ago

    His latest game looks like yet another version of Bioshock, so that’s kind of a funny thing to say.

    • @heavy@sh.itjust.works
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      64 months ago

      There’s a logical fallacy in here somewhere. I don’t think he’s wrong, AAA is much more risk adverse and we haven’t been seeing as many innovative high budget hits IMO but rather call of duty… 12? Madden 24, NBA and fortnight whatever in the top games section.

      I think there’s room for both to exist, it’s okay to have sequels but would be nice to also let people be creative with a budget.

      • @Odo@lemmy.world
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        4 months ago

        No joke, this year’s CoD is the 21st game in the series. (Main series, that is. I don’t even want to know what the grand total including spinoffs/handheld/mobile is.)

  • @cygnus@lemmy.ca
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    94 months ago

    The marvel reference is on point, because it’s the exact same thing that’s happened to movies.

  • @Grandwolf319@sh.itjust.works
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    34 months ago

    I blame micro transactions, it uses addiction and predatory tactics.

    It’s less that making unique games are risky, and more that there are less risky and more lucrative options available.

    Couple that with greedy people finally recognizing gaming as another thing to get perpetual growth from and you get what we have today.

  • Jerkface (any/all)
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    -24 months ago

    You don’t necessarily start losing people. Every commercial medium is like this. Seeking commercial success comes with an avalanche of self-censorship and cargo cultism. You’re casting the widest possible net and the product that you produce is only evaluated in terms of revenue. Unfortunately, certain kinds of really bad art sell very well.

  • @ILikeBoobies@lemmy.ca
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    -24 months ago

    The problem with consumers is they are too risk adverse

    You can’t play every game so why spend money on something you don’t know if you’d like?

    • @nyankas@lemmy.ml
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      4 months ago

      I think that isn‘t really the case though, is it?

      Sure, there are those, who just play the latest Call Of Duty each year. But the success of very innovative games like Balatro, Papers Please, Vampire Survivors or even Breath of the Wild shows, that many consumers crave innovation, if it turns out to be fun innovation.

      This also shows that these games can be found and appreciated, even if they‘re made by totally unknown people or studios.

      • @ILikeBoobies@lemmy.ca
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        44 months ago

        They’re oddities not the norm unfortunately, this exists even within the same genre to an extent so I think asking people to leave the genre entirely is difficult to pull off

        I don’t think BOTW counts for this though

        • @nyankas@lemmy.ml
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          4 months ago

          Sorry, I’m not sure if I’m getting your point. I don’t think anyone’s asking anyone to leave their favorite genre for innovation’s sake. I just think these games show, that customers are totally ready to spend money on innovative games, even if they’re certainly rarer than less innovative titles. So I find it hard calling consumers risk adverse, in general.

          I think they’re just adverse to games which aren’t fun, which could arguably be more common with more innovative titles, but, seeing Ubisoft’s downfall over the past few years, I’d argue that samey, “safe” games seem to be very low the average consumer’s fun scale as well.

      • @Kecessa@sh.itjust.works
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        24 months ago

        I think game enthusiasts (i.e. people hanging on the Internet to talk about games) don’t realize the difference in sales for a successful innovative game (Stardew Valley for example) and mainstream games… Sure Stardew sold 40m copies since 2016, but CoD sells 10m+ every year!