If gamers are playing the same game, day in and day out, that means it’s a good game. Good job, you made a good game and you sold it. Make another one and sell that.
Gaming as a service is what needs to die. I don’t mind subscribing for access to servers, and I’m happy to pay for DLC that comes out long after the original game.
Exactly. John “Bucky” Buckley is part of the problem if his company is making games that need a a first-party server to run.
Most single player experiences should work fine in a completely offline context. I don’t need to know what other players are doing.
Multiplayer games should allow second-party hosting. Like in those LANs we had in the 90s, but over the Internet.
Very few games benefit from being massively online. The online stuff is usually tacked-on FOMO rubbish that tries to make us addicted.
Perhaps let us finish a game, then we’ll buy another one. The current gaming economy is wrecked.
Do you need a first-party Palworld server? I don’t have the game myself but I searched and it looks like you are free to host your own, at least on PC: the “Palworld Dedicated Server” program is in the Tools section of your Steam library.
I don’t play it either, and I’m happy to hear that.
that’s why I love monster hunter, I can play that shit for literal days straight without getting bored
Yeah, I’ve been playing Dayz for years as basically a hunter-gatherer, mainly as I’m rubbish at PVP but know the survival mechanics well!
Dude. I’m still playing Mass effect. Ditto New Vegas. Last year, i realized they had dlc I’ve never played and bought it. That’s, what? 15 years after the fact…? Try making a good game. Ditch the casino addiction style shit. People respond.
There are 2.8k people playing the Mass Effect collection on steam right now. Does that mean the game is dead? Of course not, it’s not meant to be endlessly replayable.
This is what the article is about, you are missing the point.
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Is everything alright over there?
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I agree with you, but using Final Fantasy XIV is a weak example. Steam is one of the smallest platforms it’s on, with most PC players using the non-steam launcher.
As an MMO, it also has the benefit of players being able to see a ton of other people when they log in and the fan base talks about it enough that you never get that “whatever happened to that game” feeling.
Honestly, I think it’s that last thing that drives most of the dead game talk. Some games come out with tons of hype and then you stop hearing about it as much. Instead of looking up what’s going on, people just assume it flopped and no one plays anymore. Or it’s a game they wish had failed and by saying dead game they are trying to will that belief into existence, depends on the context.
Ffxiv is cross play with steam, standalone launcher, PS5, PS4 etc. As another guy said, steam users is probably the smallest share of players
Palworld had a big update at the end of June too, brought back a bunch of players
I think it’s mainly trolls that post “dead game” on games that are essentially (or wholly) single player. If you’ve got a live service game that people are saying “dead game”, then you should worry. Otherwise, ignore the trolls.
No one’s pushing anybody to do anything. The dead game discourse is about keeping art alive and preserving a freedom to choose what to play.
Edit: Wow. Weird way to phrase things. A “dead” game is something you’ll never be aple to play again (like The Crew). This guy is talking about “abandoned” games.
People have been calling low player count games “dead games” faaaaaar longer than Ross’s campaign as been around. It’s so common it has a know your meme page! Your use is in the top description, but the origin and more popular use of the term is definitely referring to player counts
I’m busy and have a backlog.
It’s not too surprising that people obsess over player counts when most of the news about how well games are doing is based on the metric.
They’re right though, gamers are way too eager to call any low player count game dead when really it’s the casual community having their fill of the latest content update.
One game I think handled daily rewards decently (after a decade of making it a chore) is Destiny 2. They used to have daily bounties at every vendor, now it’s just a handful and there’s a weekly “pathfinder” with branching goals, completing it lets you start another but since the rewards drop off it doesn’t feel like you’re missing out by not playing.
It is one of those games you come back to after several months and a couple major patches.