What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

  • Brave Little Hitachi Wand
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    6510 months ago

    We overpay executives, who overpay consultants, who tell companies to churn out cash grabs that test well.

    This doesn’t pain me. I have enough indie games to occupy my time.

    • ms.lane
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      2810 months ago

      The cancellation of Deus Ex Mankind Divided Part 2, pained me quite a lot.

      But I’m sure the executives that got a fat bonus were happier than I was upset. (insert meme happiness comic)

      • @grrgyle@slrpnk.net
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        1210 months ago

        I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.

        I contend this for a lot of the classic franchises tbh

        • @BroBot9000@lemmy.world
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          510 months ago

          This is what should happen. You like the game, make one that’s inspired by it, grow the concept and give it new life.

          No. We get franchises and wallowing in profits of milked IPs

          • @grrgyle@slrpnk.net
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            410 months ago

            Worse, you’ve even got some copyrighting gameplay concepts, Shadow of Mordor with their “nemesis system.”

            Imagine if the concept of the “first person shooter” was locked down by Atari after their employees made Battlezone.

    • slazer2au
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      1510 months ago

      Whoh there mate, you are forgetting shareholders. They are the ones you truly need to please as they are the ones that can actually fire a board.

  • ms.lane
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    10 months ago

    Skyrim was made with a staff of around 100 people.

    Starfield was made with a staff of around 450. It’s worse in almost every way.

    Too many cooks.

    • @grrgyle@slrpnk.net
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      2310 months ago

      Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.

      What kind of identity can a game like that even hope to have?

      • Queen HawlSera
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        10 months ago

        Morrowind is only “good” because of nostalgia goggles Oblivion > Morrowind

  • @BroBot9000@lemmy.world
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    2810 months ago

    We can’t make art because of capitalism. Fucking sad.

    They don’t sell because no fucking company wants to market a product that they can’t milk every fucking cent from. They aren’t producing anything of value, only subscriptions, game passes and addictive gambling loot boxes.

    Games as a service is a scam. Stop preordering the latest AAA wank and support indie devs.

    More standalone experiences that are unique and creative instead of factory produced sludge.

      • @BroBot9000@lemmy.world
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        410 months ago

        Yeah, buy them two years later once the bugs have been finally patched and the DRM is ripped out and gameplay doesn’t stutter anymore.

        Or just 🏴‍☠️ AAA and give that money to indie devs that are actually trying to produce a unique and creative experience.

      • Queen HawlSera
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        310 months ago

        Bro, most of the games I’ve been playing are ports of older titles, Indie Games, or straight up non-profit fan games (Dr. Robotnik’s Ring Racers is the kart game of the ever btw)

          • Queen HawlSera
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            110 months ago

            Valid, gotta know which games won’t run on FOMO and if it’s going to be a case like Overwatch where it starts out as a good game and quickly devolves.

  • @sharkfinsoup@lemmy.ml
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    2710 months ago

    Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn’t need as much marketing as it had.

    Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don’t need to market as much as they do.

  • @ByteOnBikes@slrpnk.net
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    1710 months ago

    “We can’t make those games because they don’t sell”

    “We” as in Irrational Games? Or “We” as a industry?

    Small 20 ppl studios are cranking out some really cool games that don’t need AAA budgets. They will be the ones making the next BioShock.

    • @Donkter@lemmy.world
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      410 months ago

      And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.

    • @Etterra@lemmy.world
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      110 months ago

      Yeah it’s amazing what you can accomplish when you’re not blowing millions of dollars on the salaries & golden parachutes of completely worthless executives.

  • @yamanii@lemmy.world
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    410 months ago

    Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.

  • @IsThisAnAI@lemmy.world
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    10 months ago

    Nah modern game development is fantastic. Y’all just dont remember getting 2 good titles a year and the rest being garbage. There are more great games out there than ever before.

    • @grrgyle@slrpnk.net
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      10 months ago

      I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.

      Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.

    • @ColeSloth@discuss.tchncs.de
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      310 months ago

      Name a year that only had two AAA games come out that were any good.

      Now, we just have great access to a bunch of lower budget indie games that put gameplay over graphics, so they can take more risks and some of those games are fantastic. But there hasn’t been “just two” good games a year in the past 30 years.

    • @sailingbythelee@lemmy.world
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      210 months ago

      You are totally right. We are living in a golden age of not only video games, but entertainment in general, thanks to ridiculously powerful computers and the internet. People with video game nostalgia remember how those old games made them feel, because the games were new and exciting and they were young. But video games (and board games) have done nothing but improve over the years as developers figure what works and what doesn’t.

      Nowadays there is just of ton of…everything. We are spoiled for choice. There are so many excellent games at every price point, and also tons of crap, and yes, too much shovelware and too many rehashed franchise games. But here’s the thing: these things aren’t mutually exclusive. We have all of it, all at once, and reviews and advice are everywhere. If someone is tired of rehashed AAA franchise games, they can spend the rest of their lives playing clever indie games and they’ll still barely scratch the surface of what’s available.