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  • @cozycosmic@lemmy.world
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    -32 years ago

    I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better

    • @TechieDamien@lemmy.ml
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      02 years ago

      I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.