Picture taken from their Twitter

  • @Serinus@lemmy.world
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    1212 years ago

    Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.

    This also applies to games that would be released in 2023 or 2024.

    Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.

    Ripping out the engine of your game isn’t a trivial thing.

      • @terny@lemmy.ml
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        32 years ago

        I don’t know how you could change the engine without rewriting the entire thing basically from scratch.

    • @cozycosmic@lemmy.world
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      -32 years ago

      I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better

      • @TechieDamien@lemmy.ml
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        02 years ago

        I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.

    • @MossBear@lemmy.world
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      -92 years ago

      In this case it sounds like they were talking about their next game rather than a current project.