• @cactusupyourbutt@lemmy.world
    link
    fedilink
    English
    182 years ago

    though to be fair, a big part of writing the logic is figuring out the logic, designing the system and interactions etc. so while it is a big task, its much smaller than starting over from scratch

    • @niisyth@lemmy.ca
      link
      fedilink
      English
      72 years ago

      Not necessarily since different toolsets have different logic operators and transformers and the logic isn’t always 1-1. I’ve moved enough code from even the same language but different implementations, nothing to say of entirely different system and languages.

      Speedruns show how much of a bodge jobs a lot of games are and how much they could be broken.

      • Hello Hotel
        link
        fedilink
        English
        1
        edit-2
        2 years ago

        Jist like in writing, you run the tool, you proof-read, repeat

    • Marxism-Fennekinism
      link
      fedilink
      English
      5
      edit-2
      2 years ago

      Fair enough, but it’s still a massive time and resource sink. You also can’t really implement new features during the re-write lest project creep gets out of control, and even after the rewrite the product will be less stable than the original for quite a while until it’s had sufficient time to mature.

      It might be worth the investment to ditch proprietary software from a predatory company and jump to open source though, which can’t really pull shit like this in its future.