@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 2 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square131fedilinkarrow-up1476arrow-down136file-textcross-posted to: gaming@beehaw.org
arrow-up1440arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 2 years agomessage-square131fedilinkfile-textcross-posted to: gaming@beehaw.org
minus-square@zalgotext@sh.itjust.workslinkfedilink62•2 years ago Exploring is supposed to be a reward in itself Oh yes, exploring 6 levels of nested menus is incredibly rewarding
minus-square@Edgelord_Of_Tomorrow@lemmy.worldlinkfedilink16•2 years agoPro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
minus-squarestevedidWHATlinkfedilink5•2 years agoBahahaha Heard if you 3D print a copy of no man’s sky you actually just get starfield
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
Bahahaha
Heard if you 3D print a copy of no man’s sky you actually just get starfield