So far, Starfield is exactly like Skyrim in space to me. There’s as many carefully crafted cities, and quite a few carefully crafted locales. There’s just a lot more space in Starfield (estimated about 500x more. Skyrim is 15sq miles, and those 1000 planets are each a couple square miles ingame). Sounds like there may be less hand-crafted content in Starfield than Skyrim, but that’s hard to tell.
I’m definitely not finding Starfield to be claustrophic. On the contrary, a bit agoraphobic.
I’ve flipped flopped my consensus about the game a couple times, but my conclusion is this…
Starfield is not going to be what you expected from Skyrim in space, at first. It will seem weird and claustrophobic and broken.
But if you give yourself a bit to acclimate to the world they’ve built, there is a surprisingly engaging game underneath.
I believe they’ve left most planets barren on purpose, so they can easily shove DLC wherever they want for the next 10 years.
“New facehugger planet, 20 hours of exciting quests and valuable loot! - $29.99”
That’s 100% going to happen.
How can one person have a consensus?
It’s only a problem when they can’t.
So far, Starfield is exactly like Skyrim in space to me. There’s as many carefully crafted cities, and quite a few carefully crafted locales. There’s just a lot more space in Starfield (estimated about 500x more. Skyrim is 15sq miles, and those 1000 planets are each a couple square miles ingame). Sounds like there may be less hand-crafted content in Starfield than Skyrim, but that’s hard to tell.
I’m definitely not finding Starfield to be claustrophic. On the contrary, a bit agoraphobic.
I think there’s definitely more handcrafted content in Starfield than Skyrim, there’s also tons tons more dead space with nothing at all.
Some folks say there’s only about 25 hours of handcrafted stuff. I’m not late enough in to know for sure.
Yeah no way. I’ve played longer than that and I haven’t even done the main quest.