Sure Todd, lol

  • @Katana314@lemmy.world
    link
    fedilink
    English
    702 years ago

    To give an impression of what it’s been like for me:

    I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.

    I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.

    The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.

      • @glimse@lemmy.world
        link
        fedilink
        142 years ago

        Sounds like play lol I mean it’s a game about exploring

        If exploration isn’t fun to you, that’s ok. There’s plenty of games out there that are more linear.

      • @Katana314@lemmy.world
        link
        fedilink
        English
        72 years ago

        I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.

        Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.

        Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.