Sure Todd, lol

  • @HerrBeter@lemmy.world
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    522 years ago

    Todd forgets this is a game and not real life where you have to train and study for 30 years to go to the moon. He forgot that the main intricacy is the stories you can make for the player.

    Like assassins creed has big cities. Which feel dead, not enjoyable.

    • @Hasuris@sopuli.xyz
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      222 years ago

      In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.

      • @Tar_alcaran@lemmy.world
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        202 years ago

        Some do, but they make it their main draw. The reason Kerbal Space Program is fun, is fun because you can fuck up and die in a million different ways, and not doing so is chalenging and succes is rewarding while failure is hilarious(ly frustrating).

        Not fucking up and dying in Starfield means pressing the Use Healthpack frequently enough.

    • @Sacha@lemmy.world
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      132 years ago

      Yup, classic case of realism not always making the game better.

      I went to earth to check it out, I know the lore of why it is a giant sand ball but that also disappoints me. I walked around the approximate area of where I am from and found a small cave. But there was nothing in the cave except some abandoned drugs. I couldn’t interact with the glowing mushrooms, mine any minerals, etc. I was hoping for a sprawling cavern or something and just… nope. I might go back to earth to explore it some more but it’s so bland.

      What do you think is behind that rock?

      Another rock.

      • @Darkard@lemmy.world
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        42 years ago

        I was hoping for at least some scattered ruins on earth. Like there are random generated gas tanks and buildings on most planets.

        Just something a little unique.

        Maybe I should try and learn to mod it and do that.