• @Tudsamfa@lemmy.worldOP
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    2 months ago

    I will admit: I’m in this picture.

    Game developers have to eat, too, so a (!) price hike at some point was expected, the price for AAA games was set to 60$ before smart phones existed. They only stayed at 60 so long because gaming got much more popular in that time, driving sales. IF (!) this increase would allow developers to pay their employees more and eliminated the crunch culture, I’d have no problem with it.

    But we know this is just corporate greed. Pay extra to own your game physically, pay extra to play your old games, join our subscription program. Oh, you’re in Europe and your wages kept up with inflation? Forget the 33%, you can afford a 50% price increase instead.

    With the Japanese-only model being the singular exception, you’d think the direct was lead by 3 new faces just so Nintendo could put the blame on them when the thing doesn’t sell well due to the price.

    Oh, and Skull and Bones was dog shit, of course everyone hated it’s ludicrous price point.

    • HobbitFoot
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      72 months ago

      I think a big part of it is that a lot of gaming companies keep wanting to make AAA gaming, but no one wants to pay for AAA gaming.

      Mario Kart 8 was already a recycled game from the Wii U and it sold well. After it stopped selling copies, Nintendo sold more DLC with the Booster Course Pass.

    • With the more robust tools developers have available now and the reduced need for optimization due to more powerful hardware games should be cheaper to produce, not more expensive. Especially if you use a cartoon art style like most Nintendo games.