• @Lets_Eat_Grandma@lemm.ee
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    011 months ago

    I think people often hate steam for their success

    I hate them for forcing me to use a kind of DRM which will stop working once their servers stop.

    Halflife was just fine without steam. Adding steam seemed to be a way to stop players from sharing CD keys.

    • @wolfshadowheart@slrpnk.net
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      1011 months ago

      Luckily steamless is piss easy to use because Steams “DRM” is only meant to be preventative. As in, you’re playing it on steam for the community, workshop, cloud saves, per game notes, control scheme setups, etc etc.

    • @Couldbealeotard@lemmy.world
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      611 months ago

      That’s kind of why they are successful though, right? They were the ones that figured out how to supply games digitally for a profit, which required a way to prevent people from sharing the product for free. This was previously done with CD keys, but the advent of the internet rendered that mostly ineffective.

      • @Abnorc@lemm.ee
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        811 months ago

        I think publishers value the fact that steam is essentially a form of DRM, so we got fairly lucky all things considered. Imagine if steam didn’t exist and we had to deal with software like Uplay and Origin.

    • @TheGalacticVoid@lemm.ee
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      210 months ago

      The way I see it, Steam having DRM is Valve’s way of giving publishers and devs that choice, and said choice just makes Steam more likely to stick around for the future, which makes the biggest drawback of DRM (losing all your games) less likely.

    • @homicidalrobot@lemm.ee
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      211 months ago

      You can play: Half-Life 1: Source Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two All with steam closed. Original half life expansions aside, your take is senile. I suppose alyx could’ve done without it.

      • @Lets_Eat_Grandma@lemm.ee
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        10 months ago

        Okay, but what about all the games that have come out since steam has launched and ONLY have online-only drm options?

        Not talking about MMOs because those are their own beast. I’m talking about a huge amount of games though excluding mmos.

        I don’t mind digital distribution DRM platforms, I just want a choice. I want licenses to be portable and I want to be able to re-sell licenses for games I do not wish to own any longer. I don’t want to be bound to just console games either.

        • @TheGalacticVoid@lemm.ee
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          210 months ago

          I don’t think resellable licenses are a great idea. It works with physical media because it will have flaws that affect quality and price, but I don’t see how that would work for digital without screwing over devs. I can completely get behind transfers or trades with friends or between platforms, but not really for resale.

        • @homicidalrobot@lemm.ee
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          210 months ago

          Okay, but what about pre-steam DRM? But what about services that have existed for less time and actually done the slippery slope shit you’re cowering in your boots about (Uplay)? You’re so busy listing possible problems and making problems up that you are not comparing and contrasting your available options. It strikes me that you are complaining to complain and don’t have realistic solutions in mind, you’re asking for either a rental system where you put up collateral to play a game or you’re suggesting that the developer only be able to sell a game once. Are you one of those crazy “first sale doctrine” sovcit types?