Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

    • Jojo
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      441 year ago

      It’s about taking money from people who like spaceships.

    • @RealFknNito@lemmy.world
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      71 year ago

      Sir it’s in the name. Star Citizen. Citizen of the stars. It’s pretty clearly aiming to be what Starfield completely fucked up on.

      A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

          • @IEatAsbestos@lemmy.world
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            41 year ago

            Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.

            • @EchoCT@lemmy.ml
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              01 year ago

              The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

              If I’m wrong though I am all ears.

            • @RealFknNito@lemmy.world
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              -4
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              1 year ago

              Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.

          • @iegod@lemm.ee
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            -11 year ago

            The people who whine about this game are just fucking dumb. Gamers are some of the worst entitled pricks.

            • @orbitz@lemmy.ca
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              21 year ago

              I could have sworn when I pledged in 2014-2016 (can’t recall at the moment) I pledged cause Squadron 42 was hyped to be released in a much shorter time. I’m not complaining, I spent some more cash on it, but I thought I was going to get a fancier single player space game before now. I loved Wing Commander as a kid, even had to get a tech to figure out the highmem.sys and possibly other optimization in the windows .bat files to even play so wanted to play the newest of Chris Rpberts.

              Of course maybe I misunderstood at the time and it wasn’t supposed to be coming that soon, which is why I’m not bothered even if it passed, I think they are trying but got into feature creep. I haven’t logged on in over a year now but I keep an eye on things to try when it seems interesting and get use out of my HOTAS.

    • @Tattorack@lemmy.world
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      21 year ago

      It’s meant to be an “everything” game.

      Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.

      So what is Star Citizen supposed to be?

      An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.

      So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.

      This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!