

Dwarf Fortress (before the Steam edition.) There was no in-game tutorial. I found a 2 hour long fanmade tutorial on Youtube, and even after that I had to learn a lot of stuff from the wiki.
Dwarf Fortress (before the Steam edition.) There was no in-game tutorial. I found a 2 hour long fanmade tutorial on Youtube, and even after that I had to learn a lot of stuff from the wiki.
At 16x, you will get 72MB/s read speed. My SSD has a 560MB/s read speed. Because of this discrepancy, loading a game from a blu-ray disc will take roughly 7.7 times longer. A 20 second loading screen becomes a 2.5 minute loading screen. This alone justifies the cost of keeping it on my SSD. Especially because if I want to remove it I don’t lose permanent access to the game, I can download it again in a couple hours.
True, I wrote this from a US law perspective, where that kind of behavior is expressly protected. US law is also written specifically to protect things like search engines and aggregators to prevent services like Google from getting sued for their blurbs, but it’s likely also a defense for AI.
Regardless of if it should be illegal or not, I feel that AI training and use is currently legal under current US law. And as a US company, dragging OpenAI to UK courts and extracting payment from them would be difficult for all but the most monied artists.
Unfortunately, copyright protection doesn’t extend that far. AI training is almost certainly fair use if it is copying at all. Styles and the like cannot be copyrighted, so even if an AI creates a work in the style of someone else, it is extremely unlikely that the output would be so similar as to be in violation of copyright. Though I do feel that it is unethical to intentionally try to reproduce someone’s style, especially if you’re doing it for commercial gain. But that is not illegal unless you try to say that you are that artist.
https://www.eff.org/deeplinks/2023/04/how-we-think-about-copyright-and-ai-art-0
So at the bare minimum, a mechanism needs to be provided for retroactively removing works that would have been opted out of commercial usage if the option had been available and the rights holders had been informed about the commercial intentions of the project.
If you do this, you limit access to AI tools exclusively to big companies. They already employ enough artists to create a useful AI generator, they’ll simply add that the artist agrees for their work to be used in training to the employment contract. After a while, the only people who have access to reasonably good AI is are those major corporations, and they’ll leverage that to depress wages and control employees.
The WGA’s idea that the direct output of an AI is uncopyrightable doesn’t distort things so heavily in favor of Disney and Hasbro. It’s also more legally actionable. You don’t name Microsoft Word as the editor of a novel because you used spell check even if it corrected the spelling and grammar of every word. Naturally you don’t name generative AI as an author or creator.
Though the above argument only really applies when you have strong unions willing to fight for workers, and with how gutted they are in the US, I don’t think that will be the standard.
Prosperous Universe is quite different from a typical incremental game, but it scratches the same itch for me. The game is very complex, and other players drive the economy, leading to some price/availability unpredictability that is interesting. Gotta keep your bases fueled, but you also want to wait for prices to rise or fall, and potentially use your ships to trade at other markets.
It’s quite nonlinear in progression and there’s a lot of ways to expand.
The person outright rejects defederation as a solution when it IS the solution
It’s the solution in the sense that it removes it from view of users of the mainstream instances. It is not a solution to the overall problem of CSAM and the child abuse that creates such material. There is an argument to be made that is the only responsibility of instance admins, and that past that is the responsibility of law enforcement. This is sensible, but it invites law enforcement to start overtly trawling the Fediverse for offending content, and create an uncomfortable situation for admins and users, as they will go after admins who simply do not have the tools to effectively monitor for CSAM.
Defederation also obviously does not prevent users of the instance from posting CSAM. Admins even unknowingly having CSAM on their instance can easily lead to the admins being prosecuted and the instance taken down. Section 230 does not apply to material illegal on a federal level, and SESTA requires removal of material that violates even state level sex trafficking laws.
Wonder if Businesses will replace the twitter logo in their windows as well.
I doubt they will for a while at least. This change was so sudden that a lot of people will just not know what X is. It doesn’t look like a social media icon and a lot of people will just not be familiar with it.
It’s also horribly forgettable, even if I did use X regularly, I might just forget what the icon looked like out of context.
I feel that the line is not nearly as sharp. I play a lot of freeform games for extrinsic reasons. Building a cool castle in Minecraft is probably an extrinsic motivation, for example.
When I played Minecraft a whole ton, It was because I was on a server, and I was motivated by impressing my friends, a clear extrinsic motivation.
In WoW, I’m largely motivated to master the game so that I can keep up with my boyfriend, running 20+ dungeons and Heroic (soon Mythic) raids. Another extrinsic motivation.
Etterna, a rhythm game is probably my most intrinsically motivated game. I play it mostly because I enjoy the feeling of mastering a new skill. But even that is extrinsic to some degree, because what most clearly shows my skill? The game praising me with AAs and big streaks. I wouldn’t enjoy Etterna without those things, so I wouldn’t play a gradeless version.
Minecraft is the coziest game for me. Whenever I want to just zone out, but feel productive, it’s a good option.
I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.
Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.