• 0 Posts
  • 4 Comments
Joined 2 years ago
cake
Cake day: March 1st, 2024

help-circle

  • I see where you’re coming from, but I think this attitude is rather shortsighted. Emulation is about much more than piracy, and I for example, run my switch library on my pc. I have my switch, and it’s essentially a game dumping device because I have such a better experience running those games on an emulator. Why should I spend money on another switch or a switch 2 to still have a worse experience than I’m getting now? Modding my games is easy, I can use and rebind any controller I want, and run most of my games without having to swap to another device. I also care about the long term preservation of my games, and unfortunately my switch won’t last forever, it’s already in rough shape as is. As far as switch 2, work on emulation now is going to make the preservation of their games long term possible. Emulating switch 2 doesn’t mean you don’t own one, or purchase your games, not by default. Ultimately though, even if someone pirates their games for switch 2, Nintendo is fine monetarily. They’ll be okay.



  • I get your overall point, but I do think that the issue isn’t laziness, the issue is the use of AI. I think it’s a problem when AI is used whether the result looks good or not, because of the nature of how those AI models are trained, the environmental impact of their data centers, among other issues. For example, the current ram shortage is a direct result of these data centers. Overall, we’re also talking about people’s jobs. And as much as I’m offer degrowth and reducing the amount of work that people do, I also think it’s important that artists who are typically always underpaid anyways, are able to keep their paying jobs. I’ve seen so many programming positions reduced to minimum wage AI prompt writer positions, and that same shit is happening to real artists that have rent to pay and kids to raise… We already have tools to make these jobs more efficient, but the last thing video games really need is more cost cutting measures.