Every time someone brings up a controller vs mouse and keyboard, most of if not all comments will push towards the OP to “switch to mouse and keyboard” because “it’s better!”

In my eyes, the person is already accustomed to controller, they’re used to the sensitivity, and if not it’s a quick change.

If they’re going to get used to mouse and keyboard they need to:

  • find a reasonable mouse

  • find a reasonable mousepad for their situation

  • find out if they’re a wrist aimer or an arm aimer

  • make sure their windows mouse sensitivity is set to 6/11 for some reason otherwise everything else will be messed up

  • find their “optimal sensitivity” many of which tutorials are (subjectively) hard to find (the good ones)

I’m both a controller and mouse and keyboard user but I find it easier to aim with a controller. It feels natural.

      • @Windex007@lemmy.world
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        181 year ago

        Based on OPs post, I think it’s fair to assume that they aren’t even aware that console games bake-in auto aim. Most console players in general are unaware of that fact.

        Nobody is saying don’t have fun, or don’t do what you want. But a lot of times unpopular opinions are unpopular because they’re built on a poor grasp of the topic matter.

        In the same way I’ll educate someone on how tax brackets work when they say “my boss told me I’m better off not getting a raise because it’ll bump me into the next tax bracket”, I wouldn’t expect people to just nod and smile when they demonstrate a similarly poor grasp of game input devices.

        • @echo64@lemmy.world
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          -51 year ago

          They don’t care that there is auto aim, their goal is to have fun, not be the best there ever was without crutches. This is why it’s so hard to talk online about anything to do with video games, the nerds make it insufferable. Op can’t talk about this obviously

      • @simple@lemm.ee
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        71 year ago

        The point is that the only reason a controller can be better is because they get aim assist. Without it they’re worse in every way, and there are a lot of games that let you use aim assist with a mouse.

      • @Betch@lemmy.world
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        71 year ago

        Having fun IS the goal, but the discussion here is about controller vs KB/M for FPS games. Yes of course you can have fun with both, but let’s not pretend that controllers are as good as KB/M in shooter games because it’s just not true. They are slower, not as precise and require aiming assistance in order to compete with KB/M in multiplayer games.

  • verysoft
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    311 year ago

    I mean its objectively incorrect, but having a personal preference is fine.

    Games normally give a lot of auto aim these days, so if you want an easier time it makes sense you would prefer a controller.

  • @sp6@lemmy.world
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    161 year ago

    If you mean for casual play, then use whatever you want.

    If you mean for competitive play, then until you specify the game, this post is pointless. Lots of competitive Apex Legends and Halo players use controllers, but you would never in a million years catch a professional Counter-Strike or Quake player using a controller.

  • TonyHawksPoTater
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    121 year ago

    When people say mouse and keyboard is “better” than controller, they just mean that the skill ceiling you can reach on M&K is higher than on controller, which is true. At the end of the day, just use what you prefer. I can’t imagine playing CS2 with a controller, and I don’t think Far Cry would be nearly as much fun on mouse and keyboard, there’s different cases for both. But you absolutely won’t be able to stack up to people playing M&K in most competitive shooters, and that’s what people mean when they say M&K is better.

  • @EarWorm@lemmy.world
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    81 year ago

    I’ve had this discussion a few times. It has always ended with me asking “do you have aim assist on?”.

  • southsamurai
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    71 year ago

    Dang! You nailed the unpopular part!

    And you managed to explain your stance in a great way, so kudos!

    I will say that your reasoning goes both ways though. And it misses a key component.

    Once you’re used to m&k play, you’ve got the same muscle memory built up that controller players get on their preferred interface. So, in that regard, neither is inherently better. What you practice most is going to be what ends up working best for an individual, even if there is a definitive superior choice in some quantifiable criteria (this doesn’t just apply to gaming. Look at how much better the design of dvorak layout is vs qwerty, and then look at how few people are willing to retrain to use it).

    I will say that the list of things you gave as drawbacks to m&k play aren’t necessarily drawbacks. You listed a great set of things that mean m&k play is highly adaptable. You tweak the controls to what you want, but you have the ability to use what comes out if the box. Controllers don’t have nearly the same degree of customization. Thus, if a controller doesn’t match your needs, you’re fucked if that’s all you can use (which is why some folks can’t play on consoles.

    You closed with the statement “… I find it easier to aim with… It feels natural.” That’s a very subjective statement. You’re talking about feeling and your personal take on what is easy/natural.

    Which isn’t disagreeing! You’re still dead right that controllers of any given type are a good choice to have for players. Why fix what ain’t broken, if that’s what works for you, just because it’s a different platform? I’m just pointing out some difficulties in the presentation of your opinion.

    On a personal note, I wish like hell it was easier to use k&m on consoles. My arthritis makes controllers awkward and inhibit what, how long, and how well I can play. It doesn’t help that I have to get used to whatever console it is when I switch between them. Going from a sony layout to a Nintendo one makes for a good bit of sub-optimal play that’s also below the sub-optimal play I already have from my hands not working right, until I readjust. I don’t play competitively at all, even on a casual level, but FPS games are rarely fun until I’ve done that adjustment, and that time cuts into how long I can play total because it just hurts.

    But I’m damn glad PCs allow for controllers for those that prefer them :)

  • Had a console player join our Tarkov discord. Dude spent a week setting up his controller. Still got his add handed to him continuously until he switched to keyboard and mouse.

    Using a controller without aim assist will never make you competitive against keyboard and mouse. Sorry, not sorry.

  • @RisingSwell@lemmy.world
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    41 year ago

    I mean, I’ve only done the top 2. Idk if I’m wrist or arm aimer, I don’t even know what the 6/11 thing is referring to, aside from making sure mouse acceleration is off I’m all default settings. Default dpi that came with the mouse, could change it, didn’t see a point.

  • Halo 1,2,3 Legendary speed run word record holders use comtrollers (yes, PC). I have not seen this with any other game. It is about how well a game is optimised for controllers. It is hard to land head shots with a controller in Counter Strike, but slightly easy in Battlefield (yes, without aim assist).

  • @rdri@lemmy.world
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    31 year ago

    OP, if you mean aiming with sticks, consider how they work vs mouse. E.g. while you rotating left and at some momet decide to immediately rotate right, you can do this instantly with a mouse, but you have to go from the “rotating to the left” through “rotating to the left slightly”, “don’t rotate”, “rotate to the right slightly” in order to reach the “rotate to the right” phase. Yes, various games and control schemes can reduce the impact of this lag, but ultimately this lag is unavoidable with sticks, and the mouse scheme doesn’t ever need any corrections for the similar situation. It only ever suffers from broken or forced acceleration settings in some games.