While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
Thank fuck for indie devs making the best games right now at an affordable price.
I have over a thousand games in my steam library and my most played is dominated by indie games.
I am curious which indie titles you would recommend.
What’s your genre?
Can you recommend any dungeon crawlers or survival games?
Some dungeon crawlers I enjoyed: Hades, Enter the Gungeon, Torchlight 1 & 2, Crypt of the Necrodancer, Legend of Grimrock, The Binding of Isaac Rebirth
Hades on the Switch might be right up your alley
Shattered Pixel Dungeon is my all-time favorite mobile game. It’s a Rogue-like with hundreds/thousands of ways to win; but be prepared to be humbled.
Literally just made it to the shop keeper after defeating the slime boss. It’s a hell of a game. Maybe one of the best.
See I normally like this type of game but struggle to get into this one in particular. I’m also confused about most items in it.
For the king (1&2) & Valheim
Neverwinter Nights has 20+ years of custom content, runs on almost anything, is still getting graphical & engine updates and has modules & persistent world servers that cover both of those genres & more.
TIL: NWN is still alive.
For a literal dungeon crawler: Demeo
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Tower defense and strategy in general.
Try Factorio, its fantastic
Thanks! On my wishlist already.
Mindustry
Cool, thanks. Wishlisted this.
Not exactly a minor indie game by any means, but bloons td6 is the game I’ve player the most on mobile by some distance. It’s £6 with no microtransactions and a shit load of content. If you like TD games this is a home run.
If you want something competitive, Legion TD2
Looks interesting, thanks.
First person shooters
I was going to reply, but most of the games I would recommend are already listed out.
Some gems are missing, but I’d need to be at my PC to figure out which ones.
However, I did not see Unexplored 1 mentioned by anyone off the top of my head.
A few of those games form my core of things I’ll go back to every so often, though my list isn’t all Indies. I’d probably throw CDDA, Dwarf Fortress and KSP in there too though, off the top of my head. Surprised to see foxhole in there but I suppose it’s in a relatively decent state at the moment and it’s somehow claimed 1400 hours from me on steam now.
Disco elysium
Yea, I wouldn’t give them any money, though. The actual creators got fucked and any purchases of the game go to the people that fucked them. Great game, but I’d sail the seas for it.
Kingdom Come Deliverance is easily in my top 3 favourite games ever, counting as far back as home world 1 (which also ranks in those 3.) If you give KCD a go be warned though, it will relentlessly punish you for any foolishness early on. It’ll make you work for every thing, no starting out as some warrior running down mobs of bandits. But it pays out with a true RPG experience that rewards incremental skill progress.
In the last decade, apart from the witcher 3, only Indy studios have produced truly memorable experiences for me.
Stupid metric by some rich asshole who is solely focused on making more money.
I read something like this and my immediate thought is “torches, pitchforks, guillotines.”
Seriously I’m tired of all these gaming CEOs that don’t play games therefore are so out of touch. Guy is just another Kotick clone.
The problem is an hour of what. Me wandering around trying to find something described vaguely and being frustrated, is not the same as an hour of well written and interesting dialogue.
Do people get refund if the game have a bug or a glitch that slow them down?
Or hell, what if I play the game for 20 minutes and hate it? Do they pay me? Do I give them 25 cents?
An hour of grinding - that they will also sell you powerups to help you skip that grind.
The games will go all grind to maximize profit per player.
As a Morrowind player, I feel attacked
Morrowind has good writing in it too, though. I think we can all agree nobody should be paying ‘dollars per hour’ while wandering completely lost and annoyed ;)
Sounds like someone wants me to not buy their overpriced game.
Yup. For every idiot like this, there’s an indie game or even a Larian Studios offering MUCH better bang for your bucks.
Rockstar’s games are the rare few I’d say are worth a full $60
That was before they started diarrhea shitting themselves since the founders left. GTA Trilogy, GTA+, and removing cars people paid for in Online is just a taste of things to come.
I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.
That’s what I mean, Rockstar was a brand you could trust until after RDR2. Founders left right after and you can see how things changed right after.
Yeah, they left and the change was IMMEDIATE. Holy moly the shit show that was RDO. If you were playing that game back then, you could see the crumbling of the company happening in real time, it was wild. RDO being left to rot is my Roman empire, and I wonder if the founders feel regret at all with how their creation was treated by the company they left. Or if they just dry their tears with hundos these days?
Heck, I don’t even feel like RDR2 lived up to it’s full potential before they left, what with post-game being the most buggy and unfinished-feeling part of the whole game. It felt like it was just waiting for DLC content to be added, since it was a huge patch of map with hardly anything going on. Sigh, who knows.
Too bad it will be at a minimum $70, and i bet with the hype, even $80, while also being chockful of microtransactions.
It’s Rockstar Games, they love microtransactions and Sharkcards and will more than likely implement more greed tactics into their next big game (GTA 6). I’m still pissed off over the bilking they did with the bunker series in GTA 5. They’re a ruthless, greedy company. And don’t forget those times they went after those fanboys/talented game designers who were revamping their old games like GTA 4. Those kids were super talented and Rockstar busted their asses like the mobsters they are. Fuck Rockstar and their next GTA greed fest.
Theoretically he can go fuck himself. All that is going to do is make games drag out mindless crap with no actual value entertainment-wise.
The most successful games are already like that, and I hate it. Give me a good story in a compact experience (luckily, still many examples for that).
First thing that comes to mind for me is Far Cry 6, where there is a few missions you have to find certain things without the aid of any quest markers.
Imagine a game like that with absolutely no markers and they take your map as well. At best you’d spend 3 times as long trying to finish the same game, and now they think they can charge you 3 times as much? Fuck that noise.
Sure, great idea, why wouldn’t I want more low quality padding content in my games? It’s not like they already have too much of it.
That’s a subscription. He should try it and see how that goes.
GTA+ is already a thing…
Apparently not enough of one if he is saying shit like this out loud. I would assume the GTA6 Online efforts will attempt to make their “+” more attractive.
Because everyone here is just reacting to the terrible Forbes headline because that’s all people do. Here’s the actual content that you can pick apart, instead of picking apart the headline that some Forbes editor wrote.
he thinks GTA is one of the best values on the market. Here’s what he said:
“In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to.”
So he was just saying that gta is good value for money given their metrics
He can still go fuck himself. I was promised single player DLC in GTA 5 and instead they put their entire focus on GTA online which I’m sure will continue with 6. I’ll probably pirate it because, as much as I hate to admit it I’m still a fan, but I’m not giving them another cent.
“I will pirate because you didnt give me sp dlc” is one of the craziest reasons ahaha. GTA 5 was good value all things considered, was a great game.
Yeah, I’m going to have to agree. It had plenty of content to make up for its price tag.
I agree with the general sentiment of boo for not making dlc. but if your proposition is “i’m going to pirate your next game” then you’re probably just pushing them further into a direction you don’t want them to go.
It’s rockstar, they’ve enough money to not give a fuck no matter what.
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That really only could be considered even remotely plausible if everyone played online, but most people quickly discovered it was a trash money grab. Otherwise it’s no better value than any other story driven single player game.
gta games are typically pretty competitive with everyone else in terms of value for money on the base game. it’s been a while since there has been a new GTA game, and the other game they have produced - red dead redemption - was incredible value for money given the content and length.
we can complain about a lot, I’ll be the first to say their online is a money sucking low effort playground. But the quality of their single-player experiences is at worst “very very competitive”.
Ah but see, that may only be due to GTA V actually having the development time and releasing as a single player game because Online wasn’t near being ready when the game launched. Now that Online is out and that’s where their focus has been, we will most likely see the base single player game quality suffer dramatically. Look at games like Call of Duty. They used to have phenomenal single player experiences, and now you’re lucky if you get something worth playing at all.
So I would point at rdr2. That came out long after gta v online made mountains of money. Large single-player experience. Online existed, didn’t detract.
That may be true for many, but I’m willing to bet most of those “hours” they count are for GTA Online. Have they ever mentioned what percentage of players play Online versus all sales? Because that is something many of us have never and will never touch so it isn’t included at all in my value consideration other than a negative for the company to focus on INSTEAD of additional single player content.
If they want to turn GTA into an always online Game as a Service, that is their prerogative, but don’t try and hide it stuffed alongside a single player game they’ll ignore after release, and don’t be surprised when some people stop buying and playing when the only option is online multiplayer.
Cool, so could the makers of the software they use to make these games do the same to them? They should pay them all for the per hour value times the expected hours of development plus the terminal value perceived by expected income from sales! Yes, good business model. Maximize them profits!!!
the makers of the software they use also have their own algorithms for determining pricing yes.
Yeah, and I bet they’re affordable. What Strauss is proposing is a massive increase in initial purchase price for those that aren’t paying subscriptions. $70 is borderline affordable for a lot of people as is and that will now be a higher entry price. I’m not in that boat, personally, but I can see how it would be detrimental to the gaming industry as a whole.
Then again, there is the flip side where people are now forced to choose the games they can afford that year even more carefully (1-2 vs 6-7 or more as an example) and if a game fails expectations and someone misses out on something else, then maybe it’ll start putting some shitty developers out of business.
They aren’t proposing increasing the price. Did you read the article or my initial comment about how people just read the bad headline and argue against it at all?
Of course I read the article. It specifically says, “… value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to…”
I’m beginning to wonder if you read the article. They want to charge off of one value and add it to an initial base value. If you think this idea has nothing to do with increasing profits then I have a bridge in the Sahara to sell you.
Nothing in that is about raising the price, the whole thing is about him showing off what great value the series is by their metrics.
Here’s where you say “of course it is! I’ve imagined that this leads to the next thing which is raised prices”. Cool, go make these comments on the thread about them raising prices, or proposing raising prices. That isn’t what is happening here.
The less someone actually plays games, the more this idea will make sense to them.
Gamers, especially older gamers, will know this is a BS metric.
“We were going to charge $60 but then we added 40 hours of tailing side quests so now we’re charging $120” - Ubisoft.
Hours of gameplay is a god awful metric and only a corporate dipshit could utter such a stupid fucking sentence.
4k+ hours on path of exile. I played D2 probably more hours than my kids have been alive.
Executives are assholes and should not be listened to, ever.
I always prefer a good 5 hour experience over a bland 60 hour experience.
Well, fuck them, at this point indie games are often better than AAA titles anyway.
If video games were priced by hours of dev time, I could kind of agree (with the theory, in practice it doesn’t really make sense). But let’s be honest here - that’s not what he means at all.
Not only is it not what he means but this same asshole would probably force devs to add padded objectives just so he could claim it takes more hours to finish. The new GTA will have 1000 missions where you have to walk across the whole map to retrieve some object that needs to be walked back to the other side if this dick gets his way. It’ll be the first game in history where it takes 2 years to 100% it and costs $200 so it’s a steal - only $100 per year of gameplay!
For some reason I can’t see your answer on the post: despite us being both from lemmy.world and me being able to otherwise access your profile and see your posts and comments, the only way I can see it is in my notifications, not as an answer to my post. Anyway.
That’s why the original argument is inherently flawed: for the same price, I’d rather have 20 hours of carefully crafted content than 500 hours of AI generated fetch quests in a basic, procedurally generated open world from the latest version of the Ubisoft game framework. As a customer, I’m not buying playtime, I’m also buying the quality of that playtime.
This is also why we don’t pay for a movie, an album, or even a show or an exhibition by their duration.
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I’d be shocked if GTA6 has an offline/solo mode, with how much they’ve milked GTA5 Online for.
The fuck over SP got is the biggest crime after the cucking we got over Anthem.
Which is why no one should buy GTA6.
but of course you know the mindless hordes of ignorant little goblins out there will not only buy it, they will preorder the mega super luxury ultra elite edition at that, making the game have a launch day sales record twice that of what GTA5 was in its entire first week.
Thus proving to TakeTwo, Rockstar, and every other company that it doesnt matter how shitty, or how exploitative that they are… because gamers are fucking morons and will dumptruck money to their doorstep, and not even major fuckups like cyberpunk and starfield can prevent it.
I liked Starfield and I still logged a shit ton of hours on it.
But it’s story, dialogue, and character interactions feel that bad combination of rushed and PG13 in a setting that should be R. The fact that they will likely never rewrite and re-record these quests kinda blows. And the looting took a step backwards with the lack of clothing pieces and non-unique clothing stats.
I’m excited for what the modding community does to the game, which is the major reason I bought it. I’ve got over 3000 hours on skyrim, less than 200 of that is vanilla gameplay ¯\_(ツ)_/¯
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You can have your story.
in small, online only installments for 29.99 a piece.
Of course it’s a Forbes article.
Forbes says companies should make more money. Wow hot take Forbes thanks