This but unironically describes Unity’s new pricing model.
Yeah this is from 2019? Seems pretty prescient
Things truly are dire when a 4Chan shitpost can be called prescient.
Verification can incoming
Bud we’re already on our way
Nope. It’s a common joke to show that a company doesn’t actually lose money when a game is pirated.
It’s simply a comment on how piracy =/= lost sales. Don’t look too far into it.
Holy shit. I didn’t look at the date until I saw your post. Anon is the new Nostradamus.
Does it apply to free to play games? If so that’s stupid af
No. Afaik this only takes effect after certain revenue and install thresholds.
F2P games can still make money. Look: microtransactions. So this absolutely applies to them.
Ah yeah, sorry, wasn’t thinking about dark pattern games.
That effects free to play games that make money, also demos for games that make money…
For this green text to be properly updated, the first line needs to be changed to, “Purchase game on Steam.”
Lmao I’d like to see unity try to charge developers for pirated copies
They walked it back and said “we won’t charge for pirated copies, we promise, and we can like totally tell”
They can totally tell cause the game is offline… so they can tell a pirated copy from a not if they know it exists lmao
(anyone giving pirated games internet access is a dumbass anyways and almost definitely is getting bitcoin mined)
Can’t believe this is actually a reality now.
This wont work. They copy their games themselves!
Imagine owning the game and it’s Unity-based…