The website decomp.dev said Thursday that it is shutting down because “the community aspect of decompilation has been broken” by AI, and that projects that once required intense collaboration between people with different skills can now be done trivially with AI. The administrator of the website said that it has become impossible to keep track of which projects are primarily human-led and which ones are done by AI.

“Historically, matching decompilation has been a brutally difficult, time consuming task, on the scale of years for any moderately-sized game with a number of active contributors,” the pseudonymous admin of decomp.dev, who goes by Encounter, wrote on the site.

But recent frontier AI models like GPT-6-Astra have made it trivially easy to decompile a game: “They are significantly better at following complex directions, cross-referencing resources for symbols or debug information, and writing natural code with enough guidance,” Encounter wrote. “It is now clear that, with the right guidance, human input, and code reviews, AI can expedite the decompilation process in a significant way. What is also now clear is that the community aspect of decompilation has been broken.”

AI-powered video game decomps and recomps (recompiling code after modifying it) are everywhere. People have, for example, used AI to put Mario into Elden Ring, port games to platforms they were never designed to work on, or to combine various games in any permutations you could possibly imagine. In recent days, tools specifically designed to decomp games with AI have popped up, such as “decomp.wtf,” which promises to “point the AI agent you already use at a game you own. decomp.wtf turns it back into C, one function at a time, and checks every function byte for byte against the original.”

Decomp.dev was a collaborative website that hosted file libraries and tools for reverse engineering, re-coding, and decompiling existing video games, meaning taking an existing game and recreating its source code. Decompiling a video game can be done for a variety of reasons and is popular in a few different niches of video game fandom. Speed runners decompile video games to find potential glitches or advantages they can use to beat a game faster; hobbyists decompile video games to port them to new platforms or to emulate them (for example, making Super Mario 64 run natively on PC); modders decompile games so they can more easily modify them; archivists decompile games to recreate code that may be lost; and some people decompile games just for the challenge.

Encounter wrote that the use of AI in the community has sped things up to the point where it has become overwhelming to track human-led projects, and people using AI have taken existing, human-led AI projects and have created “hostile forks” of them, where open-source code written by humans is taken and “finished” by AI: “These kinds of hostile forks put little to no effort into meaningfully contributing to existing projects, tearing apart our community fabric.” Encounter added, “anyone with an AI subscription can manage to create a port or static recompilation that functions at a basic level […] While community members put in the effort to decompile a game, opportunists have frequently raced to release a half-baked, barely-functional port from it.”

  • Grimy@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    15 hours ago

    They don’t think it be like it is, but it do

    Edit:

    Okay so I went back and I figure you meant

    This kind of trend pushes those with the know how out of the scene like what is clearly happening.

    I’d say there’s probably a bigger opportunity for those with the know how to leverage it. People that were in for the insane puzzle level that is decompiling from what I understand can still do it.

    I think either people are in it for the fun, or for opening up games. If a tool coming out and making it much easier is what gets you to quit, then you were in it for the wrong reasons.

    Sounds like some flavor of gatekeeping. "Well if everyone else can do it, I quit :( ". Meh.

    • Ech@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 hours ago

      People can be quitting for “bad” reasons, but assuming they all are is unfair and unhelpful. That large groups and projects are shuttering over these changes should be met with more than “they’re just overacting”. Even if they are, the long term damage is real and should be concerning.