The website decomp.dev said Thursday that it is shutting down because “the community aspect of decompilation has been broken” by AI, and that projects that once required intense collaboration between people with different skills can now be done trivially with AI. The administrator of the website said that it has become impossible to keep track of which projects are primarily human-led and which ones are done by AI.
“Historically, matching decompilation has been a brutally difficult, time consuming task, on the scale of years for any moderately-sized game with a number of active contributors,” the pseudonymous admin of decomp.dev, who goes by Encounter, wrote on the site.
But recent frontier AI models like GPT-6-Astra have made it trivially easy to decompile a game: “They are significantly better at following complex directions, cross-referencing resources for symbols or debug information, and writing natural code with enough guidance,” Encounter wrote. “It is now clear that, with the right guidance, human input, and code reviews, AI can expedite the decompilation process in a significant way. What is also now clear is that the community aspect of decompilation has been broken.”
AI-powered video game decomps and recomps (recompiling code after modifying it) are everywhere. People have, for example, used AI to put Mario into Elden Ring, port games to platforms they were never designed to work on, or to combine various games in any permutations you could possibly imagine. In recent days, tools specifically designed to decomp games with AI have popped up, such as “decomp.wtf,” which promises to “point the AI agent you already use at a game you own. decomp.wtf turns it back into C, one function at a time, and checks every function byte for byte against the original.”
Decomp.dev was a collaborative website that hosted file libraries and tools for reverse engineering, re-coding, and decompiling existing video games, meaning taking an existing game and recreating its source code. Decompiling a video game can be done for a variety of reasons and is popular in a few different niches of video game fandom. Speed runners decompile video games to find potential glitches or advantages they can use to beat a game faster; hobbyists decompile video games to port them to new platforms or to emulate them (for example, making Super Mario 64 run natively on PC); modders decompile games so they can more easily modify them; archivists decompile games to recreate code that may be lost; and some people decompile games just for the challenge.
Encounter wrote that the use of AI in the community has sped things up to the point where it has become overwhelming to track human-led projects, and people using AI have taken existing, human-led AI projects and have created “hostile forks” of them, where open-source code written by humans is taken and “finished” by AI: “These kinds of hostile forks put little to no effort into meaningfully contributing to existing projects, tearing apart our community fabric.” Encounter added, “anyone with an AI subscription can manage to create a port or static recompilation that functions at a basic level […] While community members put in the effort to decompile a game, opportunists have frequently raced to release a half-baked, barely-functional port from it.”



Please don’t take this as a defence of AI, but I saw this with human-led decomp projects too.
I was pretty active in the Pokemon hacking scene a few years back, and I happen to have a friend who has made a very popular rom hack (not giving names, but if you are interested in those kind of things, you probably played his game), and he told me that he tried to switch from binary hacking to decomp, but the decomp had so many insidious bugs, especially in the battle system, that he much rather keep making hacks with HMA (the currently popular universal hacking tool) rather than deal with that can of worms.
I also happen to be a huge Ace Combat fan, and the recomp project of AC6 is miles better than what the emulator offered just a year ago. If it wasn’t for AI, I would still be forced to use my OG X360 to have anything resembling a good experience on that game. The AI-led recomp is just as good as the game on original hardware, and gives me the chance to play the since-delisted DLCs too.
I don’t think this is as black and white as saying “human-made good, AI-made bad”. It’s a matter of how much care the person behind the decomp/recomp puts into it, AI or not.
Which sucks, because I think the best aspect of these projects was the community that would develop around them, the treasure trove of knowledge that someone would gather by working on them, and, as dumb as it sounds, the friends you made along the way. Some of my best friends, I got to know through the Pokemon hacking scene, and it wouldn’t have happened if everything was a matter of writing a bunch of prompts on an LLM. The fact that AI made them so easy, and that they are completely indistinguishable from human-led projects (aside from looking at the publication date) is sad. I think that’s the worst part of this situation.
If your friend made or helped to make Pokemon Unbound, I appreciate them