It’s a more subtle but powerful difference, which is recompiling creates native code, which is more expansible and efficient (usually).
Emulation can appear similar but the code remains unchanged, so the system itself has to be emulated to run the non-native code, which (unless the emulator is very efficient) will usually be more limited and slower.
It’s a more subtle but powerful difference, which is recompiling creates native code, which is more expansible and efficient (usually).
Emulation can appear similar but the code remains unchanged, so the system itself has to be emulated to run the non-native code, which (unless the emulator is very efficient) will usually be more limited and slower.
if i remember correctly rpcs3 actually does recompilation on the fly
The on the fly translation hit might be a major bottleneck
https://deepwiki.com/RPCS3/rpcs3/2.2.3-jit-compilation-and-recompilation