Nintendo Store link

Release date is Nov 5 2026. I believe the physical release is an actual physical release and not a game key card.

  • weps@lemmy.world
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    2 hours ago

    I know this game inside and out so I’m afraid I won’t really enjoy it. Looks a little weird.

  • wizardbeard@lemmy.dbzer0.com
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    16 hours ago

    For anyone lamenting they don’t have a Switch 2, or looking for OoT with QoL improvements for cheaper than whatever Nintendo’s asking price is, there is a free PC port of OoT that will run as fast as your hardware can handle it without messing up gameplay speed etc, has a ton of switchable QoL features, and has mod support for using 3DS (and better) graphics/models. You can even use Master Quest’s edited dungeons with all the benefits of the 3DS version.

    It’s called Ship of Harkinian. All you have to do is provide a copy of the game ROM.

  • HeyJoe@lemmy.world
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    17 hours ago

    This is officially the first Switch 2 release I am sad because I don’t have a Switch 2 and won’t be able to anytime soon… at least this fall is stacked with a ton of other great releases. Hopefully next year ill be able to get one.

    • HalifaxJones@lemmy.world
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      11 hours ago

      My hope hope hope is that someone much smarter than me figures out how to illegally get it onto a steam deck. That way I’ll be able to play as well. I have no plans to buy a switch unfortunately but really want to play this remake.

    • sigmaklimgrindset@sopuli.xyz
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      16 hours ago

      Wow I really got gaslit by Hyrule Warriors and Smash Bros Sheik, because I thought the braid was always there lol.

  • cattywampas@lemmy.world
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    17 hours ago

    Looks awesome! Can’t wait to relive my childhood. I love Ocarina of Time so much, but it hasn’t aged well like pretty much every N64 game. Really looking forward to playing it again with modern quality of life.

  • MimicJar@lemmy.world
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    16 hours ago

    I believe the physical release is an actual physical release and not a game key card.

    So far all first party Nintendo games have had a physical release and not a game key card, I would bet you’re correct.

  • sigmaklimgrindset@sopuli.xyz
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    16 hours ago

    I’m still not sure if I want to get a Switch 2 over this as much as I love OoT (and the Zelda version of the Switch looks really nice). But the Link and Zelda amiibo statues are so cute, I might grab those just to put on my shelf.

  • Jhex@lemmy.world
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    18 hours ago

    let me guess… this will cost just as much as a new, original, top tier title made this year

    • TORFdot0@lemmy.world
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      18 hours ago

      That’s cute that you think any new original top tier titles are coming out this year.

      It’s remakes and sequel slop all the way down for the major publishers

    • THE_GR8_MIKE@lemmy.world
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      17 hours ago

      Luckily there are exactly 3 games coming out this year to be excited for, so it’s fine anyway.

  • RightHandOfIkaros@lemmy.world
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    13 hours ago

    “This will be graphics in 2013.”

    Nintendo really is stuck in 2013, huh? Wonder when they’ll get to the UE5 Slop trend… 2040s maybe?


    “We kept the load screens in some areas to keep the essence of the original game.”

    No dawg, you did that because the hardware required a load screen there. The transitions would have been instant without the animated triforce if it was purely a style choice and not a hardware limitation.

    Absolutely insane that people here still suck up to Nintendo. Holy.

    • Uruanna@lemmy.world
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      3 hours ago

      No dawg, you did that because the hardware required a load screen there.

      Have you heard of Breath of the Wild? The hardware does not require a loading screen there. There is a load screen because they separated the maps, so they do have to load the new assets between each screen transition, but splitting the map is the choice they made. They didn’t have to split the map, they could have made one big open world-style map (except for the dungeons) and they chose not to, that’s what they’re talking about. They’re not talking about how long it takes to load, they’re talking about the fact that it’s not one big map and it has transition screens, they didn’t need to do that.

    • ryven@lemmy.dbzer0.com
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      14 hours ago

      I can’t remember which game it was now, but I’ve definitely played some indie game that has fake load screens because I remember someone modded them out and asked the dev why they existed, and the response was that the dev found the instant transition between scenes jarring. It’s not crazy to think Big N would do the same thing.

      • RightHandOfIkaros@lemmy.world
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        13 hours ago

        Transitions and a minor less-than-a-second pause are one thing. That’s not what I am talking about.

        The triforce animation instantly tells me that’s a 4+ second loading screen. Nobody puts those in for stylistic choice. Even Resident Evil 1 style door transition screens are significantly faster than in the original RE when they show up in modern indie games. RE1 had them because of a hardware limitation, and the creatives decided to hide them with the door animation. Modern developers aren’t usually so creative and they just shove a tiny animated sprite in the bottom corner, as seen here with the animated triforce.