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Not an RPG, but Cairn actually has this. Your bag items have physics, and there’s a bit of squishing allowed, so you can try to fill holes with items that don’t quite fit. You can also shake the bag to try and get items to settle into gaps. I spent so much time shaking my bag and trying to jam items in the smallest of gaps to squeeze everything together in hopes of fitting one more item. Great game in other aspects as well.
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My grandpa always said, “if you shake it more than three times you’re playing with it.”
I hope they have a reverse mechanic to get things out.
Fending off a horde of zombies while standing on your partner’s overpacked bag, as they try to squish all the loot together so the zipper closes.
Or you’re out of ammo, more packed at the bottom, so you run and throw things out onto the ground to get to the box (the box is locked with a circle of tape that you need a knife or key to cut)
Well, that’s half an hour of my life I’ll never get back!
I’m a fan of not tetris 2
That’s what I wanted to post but I couldn’t find it
death stranding
https://thejaspel.itch.io/backpack-hero
Backpack Hero. It’s more fantasy/DnD style then Resident Evil, but it efficiency is the game.
The page with all the different packing optima is one of my favorite pages on the internet: https://erich-friedman.github.io/packing/index.html
TSA rule
What’s the rules for this puzzle/challenge? Can’t you just make the squares smaller, and then fit an infinite number of squares?
Minimum area to contain unit-sized blocks, or largest blocks in a unit-sized area, depending on your perspective.
But you are maximizing the area of the squares
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