On June 9, 2026, Bungie will release the final live-service content update for Destiny 2.
Maybe they’ll let us play all the story content they removed once they have a reason to stop removing content to sell more.
I don’t think they will… they didn’t have a playable build of the game for a trial about the Red War story… and they said the next content update will be the last. Unless they get that build up and running for the final content update, there won’t be anything back.
But hey, at least the seasonal content is over, I guess. No more FOMO and grinding (for battlepasses and story missions) which was a pretty big issue I had when it started happening and that made me leave the game. Had they poured their efforts into quality expansions AND kept the old ones (and the original campaign), the game could have been so different… they could have expanded into D3 once D2 became too crowded with content (both content and size wise).
But well, here we are… best we could hope for is that they learn from their mistakes for the next games (ehich I don’t believe they will).
Let it die, let it die, let it shrivel up and die.
I’m sure they will come crawling back to Destiny when Marathon finally bites it after its slow, agonizingly painful yet deserved death. Destiny 1 was pretty decent, but after learning how Jason Jones treated Joe Statens story treatments on Destiny, I won’t ever support him.
Let it die, let it die, let it shrivel up and die.
Why? As much as I do not like this company, let games NOT die. I hope Destiny 2 will be playable forever. Games should not get lost. Also there are still players, let them have their fun.
In fact, the best that could happen is if they allow for players to host their own servers. And even better if the game becomes playable on Linux too. I personally wouldn’t play it any more, but for the preservation reasons it should not die.
I feel like everyone but Bungie realized the game was done after The Final Shape. They kept trying to keep the game going and kept putting out mid content when it was clear Marathon was their new baby.
I wouldn’t be upset about this except for the fact that Bungie kept trying to pretend it wasn’t already over and they didn’t drop Destiny like a sack of bricks as soon as Marathon came out.
Yep… for me it was closure. Couldn’t let go out of nostalgia until it. The end of the Light and Darkness saga meant it was oficially over for me, and that anything that came after was just “loose ends that didn’t mean the story wasn’t over”.
What a waste of potential.
Man. It had its ups and downs, but it will always hold a special place in my heart!
Came back every now and then and decided to call it a good time to walk away with that amazing final mission in The Final Shape.
Same… I only played the intro to Renegades recently, and nothing more. I got closure with TFS, and the game was not fun anymore (for a long time hadn’t been, since seasonal FOMO content started being poured in).
Destiny 1 up to the Vault of Glass was incredibly special, and then had a lot of bumps but some great moments. House of Wolves, the Taken King, SIVA/Iron Lords and the first Moments of Triumph.
Although I played a lot of D2 it never quite got to the same level of magic.
The first couple of years with Curse of Osiris etc and their attempt to make everything zany really undid a lot of the cool atmosphere and story they did in D1.
Then when they made it so Your Guardian wasn’t The Guardian any more by having each world-first raid completion be canon (i.e. other guardians killed the raid boss not you, changing the Dreaming City, or opening up the Leviathan…) it was hard to keep the immersion alive.
There were so many things you needed other people to help you with it meant a significant portion of the game was interacting with other gamers - which means Bungie’s gaming experience is in the hands of one of the most mercurial groups of people on the planet.
They got back there with the Pyramid ships, Witch Queen, Vow of the Disciple, but by then we were in the content treadmill and everything felt disposable because they’d delete content regularly.
So you ended up with a temporary, non-ownable experience that relied on real world interaction with other gamers, in a world with incredibly scattershot storytelling of varying quality.
I had 4000 hours in D1 and over 6,000 hours in D2 even though I haven’t played either game since July of 2025. Edge of Fate just looked boring as hell, the portal and all the other changes they made totally turned me off from the game. I waited eagerly while they released Renegades but saw no relief to the things that bothered me. Not to mention the fact that renegades just made it look even more like Bungie had no concept of what the identity of Destiny should be. It once again just started copying other games or concepts. If I wanted to play a Star wars game, I’d play a Star wars game.
Marathon however does not appeal to me in any way. I don’t give a rat’s ass about extraction shooter games. Why they decided to pour so much time and energy into such a niche game makes no sense to me. We all know they’re going to add PVE as an add-on game mode. But that’s just it, it’s going to be an add-on. Unless it’s extremely robust and thought out and deep, it’s not going to retain players. It may attract some new ones temporarily, but that won’t last. If Bungie can’t keep up with the pace of development needed to support Destiny 2, what makes people think they’ll be able to do it for Marathon?
Marathon will never generate the revenue that Destiny 2 ever did simply because they chose such a niche game type. They can add whatever game modes they want but at the end of the day it’s still an extraction shooter and it’s primary focus will still be more on PVP in a world where there are plenty of other extraction shooter games out there that have far more players and are far more fleshed out and are far more inviting to new players of all skill ranges.
It’s a sad day indeed and a shitty way to end a 12-year franchise.
I never put so many hours into either, but I did like them. I basically grew up with Destiny 1 (even though I couldn’t get Rise of Iron because I was old gen and didn’t feel like getting it for PS4 once I could). I was there for the D2 beta, the Red War, Curse of Osiris, Warmind (both of which I liked despite what the community said)… once the sunsetting, the seasonal passes, limited time content started, I started getting further from the game, but I couldn’t let go completely until TFS. For me, and many other players, it was closure. Even if I still kept an eye on news about Destiny and even played the intro to Renegades, it was officially over.
People like to rag on Destiny, but it really has been successful. Games the size of Destiny just don’t last this long. That’s what makes the end so alarming. D1 had D2, which helped a lot. It didn’t FEEL like it was ending. I know they all but said “Something Destiny is coming”, but not having anything announced right now, just feels worse.
Games the size of Destiny just don’t last this long.
Warframe is still going strong. Much of that is the result of competent developers and managers who don’t absolutely suck dog eggs.







